The agent rotation speed. Every agent will use this setting.
publicfloatagentRotationSpeed
Результат
float
agentRunSpeed публичное свойство
The "walking speed" of the agents in the scene.
publicfloatagentRunSpeed
Результат
float
failMaterial публичное свойство
When an agent fails, the ground will turn this material for a few seconds.
publicMaterial,failMaterial
Результат
Material,
goalScoredMaterial публичное свойство
When a goal is scored the ground will switch to this material for a few seconds.
publicMaterial,goalScoredMaterial
Результат
Material,
gravityMultiplier публичное свойство
The gravity multiplier. Use ~3 to make things less floaty
publicfloatgravityMultiplier
Результат
float
spawnAreaMarginMultiplier публичное свойство
The spawn area margin multiplier. ex: .9 means 90% of spawn area will be used. .1 margin will be left (so players don't spawn off of the edge). The higher this value, the longer training time required.