The agent rotation speed. Every agent will use this setting.
publicfloatagentRotationSpeed
return
float
agentRunSpeed public property
The "walking speed" of the agents in the scene.
publicfloatagentRunSpeed
return
float
failMaterial public property
When an agent fails, the ground will turn this material for a few seconds.
publicMaterial,failMaterial
return
Material,
goalScoredMaterial public property
When a goal is scored the ground will switch to this material for a few seconds.
publicMaterial,goalScoredMaterial
return
Material,
gravityMultiplier public property
The gravity multiplier. Use ~3 to make things less floaty
publicfloatgravityMultiplier
return
float
spawnAreaMarginMultiplier public property
The spawn area margin multiplier. ex: .9 means 90% of spawn area will be used. .1 margin will be left (so players don't spawn off of the edge). The higher this value, the longer training time required.