The agent rotation speed. Every agent will use this setting.
publicfloatagentRotationSpeed
Résultat
float
agentRunSpeed public_oe property
The "walking speed" of the agents in the scene.
publicfloatagentRunSpeed
Résultat
float
failMaterial public_oe property
When an agent fails, the ground will turn this material for a few seconds.
publicMaterial,failMaterial
Résultat
Material,
goalScoredMaterial public_oe property
When a goal is scored the ground will switch to this material for a few seconds.
publicMaterial,goalScoredMaterial
Résultat
Material,
gravityMultiplier public_oe property
The gravity multiplier. Use ~3 to make things less floaty
publicfloatgravityMultiplier
Résultat
float
spawnAreaMarginMultiplier public_oe property
The spawn area margin multiplier. ex: .9 means 90% of spawn area will be used. .1 margin will be left (so players don't spawn off of the edge). The higher this value, the longer training time required.