C# Class PushBlockAcademy, UnityMLAgent

Inheritance: Academy
Afficher le fichier Open project: tizkzks96/UnityMLAgent Class Usage Examples

Méthodes publiques

Свойство Type Description
agentRotationSpeed float
agentRunSpeed float
failMaterial Material,
goalScoredMaterial Material,
gravityMultiplier float
spawnAreaMarginMultiplier float

Méthodes publiques

Méthode Description
State ( ) : void

Method Details

State() public méthode

public State ( ) : void
Résultat void

Property Details

agentRotationSpeed public_oe property

The agent rotation speed. Every agent will use this setting.
public float agentRotationSpeed
Résultat float

agentRunSpeed public_oe property

The "walking speed" of the agents in the scene.
public float agentRunSpeed
Résultat float

failMaterial public_oe property

When an agent fails, the ground will turn this material for a few seconds.
public Material, failMaterial
Résultat Material,

goalScoredMaterial public_oe property

When a goal is scored the ground will switch to this material for a few seconds.
public Material, goalScoredMaterial
Résultat Material,

gravityMultiplier public_oe property

The gravity multiplier. Use ~3 to make things less floaty
public float gravityMultiplier
Résultat float

spawnAreaMarginMultiplier public_oe property

The spawn area margin multiplier. ex: .9 means 90% of spawn area will be used. .1 margin will be left (so players don't spawn off of the edge). The higher this value, the longer training time required.
public float spawnAreaMarginMultiplier
Résultat float