The agent rotation speed. Every agent will use this setting.
publicfloatagentRotationSpeed
리턴
float
agentRunSpeed 공개적으로 프로퍼티
The "walking speed" of the agents in the scene.
publicfloatagentRunSpeed
리턴
float
failMaterial 공개적으로 프로퍼티
When an agent fails, the ground will turn this material for a few seconds.
publicMaterial,failMaterial
리턴
Material,
goalScoredMaterial 공개적으로 프로퍼티
When a goal is scored the ground will switch to this material for a few seconds.
publicMaterial,goalScoredMaterial
리턴
Material,
gravityMultiplier 공개적으로 프로퍼티
The gravity multiplier. Use ~3 to make things less floaty
publicfloatgravityMultiplier
리턴
float
spawnAreaMarginMultiplier 공개적으로 프로퍼티
The spawn area margin multiplier. ex: .9 means 90% of spawn area will be used. .1 margin will be left (so players don't spawn off of the edge). The higher this value, the longer training time required.