Метод | Описание | |
---|---|---|
PlayerOnDeadZone ( bool onDeadZone ) : void | ||
SetActive ( bool active ) : void |
Метод | Описание | |
---|---|---|
OnColliderEnter ( Collision collision ) : void | ||
Update ( ) : void |
Метод | Описание | |
---|---|---|
ComputeVelocity ( bool active ) : Vector3 | ||
OnCollisionExit ( Collision collision ) : void | ||
OnCollisionStay ( Collision collision ) : void | ||
Start ( ) : void |
protected OnColliderEnter ( Collision collision ) : void | ||
collision | Collision | |
Результат | void |
public PlayerOnDeadZone ( bool onDeadZone ) : void | ||
onDeadZone | bool | |
Результат | void |