C# Class Pilon, ROOL

Inheritance: Obstacle, IDeadZoneListener
Mostrar archivo Open project: Yann3D/ROOL

Public Methods

Method Description
PlayerOnDeadZone ( bool onDeadZone ) : void
SetActive ( bool active ) : void

Protected Methods

Method Description
OnColliderEnter ( Collision collision ) : void
Update ( ) : void

Private Methods

Method Description
ComputeVelocity ( bool active ) : Vector3
OnCollisionExit ( Collision collision ) : void
OnCollisionStay ( Collision collision ) : void
Start ( ) : void

Method Details

OnColliderEnter() protected method

protected OnColliderEnter ( Collision collision ) : void
collision Collision
return void

PlayerOnDeadZone() public method

public PlayerOnDeadZone ( bool onDeadZone ) : void
onDeadZone bool
return void

SetActive() public method

public SetActive ( bool active ) : void
active bool
return void

Update() protected method

protected Update ( ) : void
return void