Метод | Описание | |
---|---|---|
BuildAttribute ( int minVersion, int maxVersion, uint minLicensee, uint maxLicensee, byte isConsoleCompressed = 2, byte isXenonCompressed = 2 ) | ||
BuildAttribute ( int minVersion, uint minLicensee, byte isConsoleCompressed = 2, byte isXenonCompressed = 2 ) | ||
Verify ( GameBuild, gb, UnrealPackage package ) : bool |
public BuildAttribute ( int minVersion, int maxVersion, uint minLicensee, uint maxLicensee, byte isConsoleCompressed = 2, byte isXenonCompressed = 2 ) | ||
minVersion | int | |
maxVersion | int | |
minLicensee | uint | |
maxLicensee | uint | |
isConsoleCompressed | byte | |
isXenonCompressed | byte |
public BuildAttribute ( int minVersion, uint minLicensee, byte isConsoleCompressed = 2, byte isXenonCompressed = 2 ) | ||
minVersion | int | |
minLicensee | uint | |
isConsoleCompressed | byte | |
isXenonCompressed | byte |
public Verify ( GameBuild, gb, UnrealPackage package ) : bool | ||
gb | GameBuild, | |
package | UnrealPackage | |
Результат | bool |