C# Class GameBuild.BuildAttribute, Unreal-Library

Inheritance: Attribute
Afficher le fichier Open project: EliotVU/Unreal-Library

Méthodes publiques

Méthode Description
BuildAttribute ( int minVersion, int maxVersion, uint minLicensee, uint maxLicensee, byte isConsoleCompressed = 2, byte isXenonCompressed = 2 )
BuildAttribute ( int minVersion, uint minLicensee, byte isConsoleCompressed = 2, byte isXenonCompressed = 2 )
Verify ( GameBuild, gb, UnrealPackage package ) : bool

Method Details

BuildAttribute() public méthode

public BuildAttribute ( int minVersion, int maxVersion, uint minLicensee, uint maxLicensee, byte isConsoleCompressed = 2, byte isXenonCompressed = 2 )
minVersion int
maxVersion int
minLicensee uint
maxLicensee uint
isConsoleCompressed byte
isXenonCompressed byte

BuildAttribute() public méthode

public BuildAttribute ( int minVersion, uint minLicensee, byte isConsoleCompressed = 2, byte isXenonCompressed = 2 )
minVersion int
minLicensee uint
isConsoleCompressed byte
isXenonCompressed byte

Verify() public méthode

public Verify ( GameBuild, gb, UnrealPackage package ) : bool
gb GameBuild,
package UnrealPackage
Résultat bool