C# 클래스 GameBuild.BuildAttribute, Unreal-Library

상속: Attribute
파일 보기 프로젝트 열기: EliotVU/Unreal-Library

공개 메소드들

메소드 설명
BuildAttribute ( int minVersion, int maxVersion, uint minLicensee, uint maxLicensee, byte isConsoleCompressed = 2, byte isXenonCompressed = 2 )
BuildAttribute ( int minVersion, uint minLicensee, byte isConsoleCompressed = 2, byte isXenonCompressed = 2 )
Verify ( GameBuild, gb, UnrealPackage package ) : bool

메소드 상세

BuildAttribute() 공개 메소드

public BuildAttribute ( int minVersion, int maxVersion, uint minLicensee, uint maxLicensee, byte isConsoleCompressed = 2, byte isXenonCompressed = 2 )
minVersion int
maxVersion int
minLicensee uint
maxLicensee uint
isConsoleCompressed byte
isXenonCompressed byte

BuildAttribute() 공개 메소드

public BuildAttribute ( int minVersion, uint minLicensee, byte isConsoleCompressed = 2, byte isXenonCompressed = 2 )
minVersion int
minLicensee uint
isConsoleCompressed byte
isXenonCompressed byte

Verify() 공개 메소드

public Verify ( GameBuild, gb, UnrealPackage package ) : bool
gb GameBuild,
package UnrealPackage
리턴 bool