Свойство | Тип | Описание | |
---|---|---|---|
attack | int | ||
attackIcon | |||
dex | int | ||
health | int | ||
isStatic | bool | ||
nextFire | float | ||
noAttackIcon | |||
range | float | ||
speed | int | ||
target | GameObject |
Метод | Описание | |
---|---|---|
OnMouseExit ( ) : void | ||
OnMouseOver ( ) : void | ||
OnTriggerStay ( Collider co ) : void | ||
Start ( ) : void | ||
Update ( ) : void |
public OnTriggerStay ( Collider co ) : void | ||
co | Collider | |
Результат | void |
public Texture2D,UnityEngine attackIcon | ||
Результат |
public Texture2D,UnityEngine noAttackIcon | ||
Результат |