C# Class EnemyUnit, ScorpioDev

Inheritance: MonoBehaviour
Show file Open project: mbiondi17/ScorpioDev Class Usage Examples

Public Properties

Property Type Description
attack int
attackIcon UnityEngine.Texture2D
dex int
health int
isStatic bool
nextFire float
noAttackIcon UnityEngine.Texture2D
range float
speed int
target GameObject

Public Methods

Method Description
OnMouseExit ( ) : void
OnMouseOver ( ) : void
OnTriggerStay ( Collider co ) : void
Start ( ) : void
Update ( ) : void

Method Details

OnMouseExit() public method

public OnMouseExit ( ) : void
return void

OnMouseOver() public method

public OnMouseOver ( ) : void
return void

OnTriggerStay() public method

public OnTriggerStay ( Collider co ) : void
co Collider
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

attack public property

public int attack
return int

attackIcon public property

public Texture2D,UnityEngine attackIcon
return UnityEngine.Texture2D

dex public property

public int dex
return int

health public property

public int health
return int

isStatic public property

public bool isStatic
return bool

nextFire public property

public float nextFire
return float

noAttackIcon public property

public Texture2D,UnityEngine noAttackIcon
return UnityEngine.Texture2D

range public property

public float range
return float

speed public property

public int speed
return int

target public property

public GameObject target
return GameObject