Метод | Описание | |
---|---|---|
AddTextEffect ( Entity, entity, TextEffect, textEffect ) : void | ||
Contains ( Entity, entity ) : bool | ||
DeleteEntity ( Entity, entity ) : void | ||
GetInstance ( ) : EffectUIManager, | ||
Init ( GameObject go, GameObject parent ) : void | ||
RegisterEntity ( Entity, entity ) : void | ||
Unpause ( Entity, entity ) : void | ||
UnpauseAll ( ) : void | ||
Update ( ) : void | ||
UpdateTimer ( ) : void |
Метод | Описание | |
---|---|---|
EffectUIManager ( ) : UnityEngine |
public AddTextEffect ( Entity, entity, TextEffect, textEffect ) : void | ||
entity | Entity, | |
textEffect | TextEffect, | |
Результат | void |
public DeleteEntity ( Entity, entity ) : void | ||
entity | Entity, | |
Результат | void |
public static GetInstance ( ) : EffectUIManager, | ||
Результат | EffectUIManager, |
public Init ( GameObject go, GameObject parent ) : void | ||
go | GameObject | |
parent | GameObject | |
Результат | void |
public RegisterEntity ( Entity, entity ) : void | ||
entity | Entity, | |
Результат | void |