C# Class EffectUIManager

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Public Methods

Method Description
AddTextEffect ( Entity, entity, TextEffect, textEffect ) : void
Contains ( Entity, entity ) : bool
DeleteEntity ( Entity, entity ) : void
GetInstance ( ) : EffectUIManager,
Init ( GameObject go, GameObject parent ) : void
RegisterEntity ( Entity, entity ) : void
Unpause ( Entity, entity ) : void
UnpauseAll ( ) : void
Update ( ) : void
UpdateTimer ( ) : void

Private Methods

Method Description
EffectUIManager ( ) : UnityEngine

Method Details

AddTextEffect() public method

public AddTextEffect ( Entity, entity, TextEffect, textEffect ) : void
entity Entity,
textEffect TextEffect,
return void

Contains() public method

public Contains ( Entity, entity ) : bool
entity Entity,
return bool

DeleteEntity() public method

public DeleteEntity ( Entity, entity ) : void
entity Entity,
return void

GetInstance() public static method

public static GetInstance ( ) : EffectUIManager,
return EffectUIManager,

Init() public method

public Init ( GameObject go, GameObject parent ) : void
go GameObject
parent GameObject
return void

RegisterEntity() public method

public RegisterEntity ( Entity, entity ) : void
entity Entity,
return void

Unpause() public method

public Unpause ( Entity, entity ) : void
entity Entity,
return void

UnpauseAll() public method

public UnpauseAll ( ) : void
return void

Update() public method

public Update ( ) : void
return void

UpdateTimer() public method

public UpdateTimer ( ) : void
return void