Метод | Описание | |
---|---|---|
AreaName ( int index ) : string | ||
AreaNames ( ) : AreaNameData, | ||
Armor ( int index ) : Armor, | ||
Armors ( ) : ArmorData, | ||
BaseAttack ( int index ) : BaseAttack, | ||
BaseAttacks ( ) : BaseAttackData, | ||
BattleAI ( int index ) : BattleAI, | ||
BattleAIs ( ) : BattleAIData, | ||
BattleAnimation ( int index ) : BattleAnimation | ||
BattleAnimations ( ) : BattleAnimationData, | ||
BattleCam ( ) : BattleCam | ||
BattleControl ( ) : BattleControl, | ||
BattleEnd ( ) : BattleEnd, | ||
BattleMenu ( ) : BattleMenu, | ||
BattleSystem ( ) : BattleSystem, | ||
BattleSystemData ( ) : BattleSystemData, | ||
CameraPosition ( int index ) : CameraPosition, | ||
CameraPositions ( ) : CameraPositionData, | ||
Character ( int index ) : Character, | ||
Characters ( ) : CharacterData, | ||
Class ( int index ) : Class, | ||
Classes ( ) : ClassData, | ||
Color ( int index ) : Color | ||
Colors ( ) : ColorData, | ||
DialoguePosition ( int index ) : DialoguePosition, | ||
DialoguePositions ( ) : DialoguePositionData, | ||
Difficulties ( ) : DifficultyData, | ||
Difficulty ( int index ) : Difficulty, | ||
Effect ( int index ) : StatusEffect, | ||
Effects ( ) : StatusEffectData, | ||
Element ( int index ) : string | ||
Elements ( ) : ElementData, | ||
Enemies ( ) : EnemyData, | ||
Enemy ( int index ) : Enemy, | ||
EquipmentPart ( int index ) : string | ||
EquipmentParts ( ) : EquipmentPartData, | ||
Fonts ( ) : FontData, | ||
Formula ( int index ) : Formula, | ||
Formulas ( ) : FormulaData, | ||
GameSettings ( ) : GameSettingsData, | ||
GetItemName ( ItemDropType type, int id ) : string | ||
GlobalEvent ( int index ) : GlobalEvent, | ||
GlobalEvents ( ) : GlobalEventData, | ||
HUD ( int index ) : HUD, | ||
HUDs ( ) : HUDData, | ||
Init ( ) : void | ||
Instance ( ) : DataHolder, | ||
Item ( int index ) : Item, | ||
ItemRecipe ( int index ) : ItemRecipe | ||
ItemRecipes ( ) : ItemRecipeData, | ||
ItemType ( int index ) : string | ||
ItemTypes ( ) : ItemTypeData, | ||
Items ( ) : ItemData, | ||
Language ( int index ) : string | ||
Languages ( ) : LanguageData, | ||
LoadSaveHUD ( ) : LoadSaveHUDData, | ||
MainMenu ( ) : MainMenuData, | ||
Music ( ) : MusicData, | ||
MusicClip ( int index ) : MusicClip, | ||
Race ( int index ) : string | ||
Races ( ) : RaceData, | ||
Size ( int index ) : string | ||
Sizes ( ) : SizeData, | ||
Skill ( int index ) : Skill, | ||
SkillType ( int index ) : string | ||
SkillTypes ( ) : SkillTypeData, | ||
Skills ( ) : SkillData, | ||
StatusValue ( int index ) : StatusValue, | ||
StatusValues ( ) : StatusValueData, | ||
Teleport ( int index ) : TeleportTarget, | ||
Teleports ( ) : TeleportData, | ||
Weapon ( int index ) : Weapon, | ||
Weapons ( ) : WeaponData, |
Метод | Описание | |
---|---|---|
DataHolder ( ) : UnityEngine |
public static AreaName ( int index ) : string | ||
index | int | |
Результат | string |
public static AreaNames ( ) : AreaNameData, | ||
Результат | AreaNameData, |
public static Armor ( int index ) : Armor, | ||
index | int | |
Результат | Armor, |
public static BaseAttack ( int index ) : BaseAttack, | ||
index | int | |
Результат | BaseAttack, |
public static BaseAttacks ( ) : BaseAttackData, | ||
Результат | BaseAttackData, |
public static BattleAI ( int index ) : BattleAI, | ||
index | int | |
Результат | BattleAI, |
public static BattleAIs ( ) : BattleAIData, | ||
Результат | BattleAIData, |
public static BattleAnimation ( int index ) : BattleAnimation | ||
index | int | |
Результат | BattleAnimation |
public static BattleAnimations ( ) : BattleAnimationData, | ||
Результат | BattleAnimationData, |
public static BattleControl ( ) : BattleControl, | ||
Результат | BattleControl, |
public static BattleEnd ( ) : BattleEnd, | ||
Результат | BattleEnd, |
public static BattleMenu ( ) : BattleMenu, | ||
Результат | BattleMenu, |
public static BattleSystem ( ) : BattleSystem, | ||
Результат | BattleSystem, |
public static BattleSystemData ( ) : BattleSystemData, | ||
Результат | BattleSystemData, |
public static CameraPosition ( int index ) : CameraPosition, | ||
index | int | |
Результат | CameraPosition, |
public static CameraPositions ( ) : CameraPositionData, | ||
Результат | CameraPositionData, |
public static Character ( int index ) : Character, | ||
index | int | |
Результат | Character, |
public static Characters ( ) : CharacterData, | ||
Результат | CharacterData, |
public static Class ( int index ) : Class, | ||
index | int | |
Результат | Class, |
public static Color ( int index ) : Color | ||
index | int | |
Результат | Color |
public static DialoguePosition ( int index ) : DialoguePosition, | ||
index | int | |
Результат | DialoguePosition, |
public static DialoguePositions ( ) : DialoguePositionData, | ||
Результат | DialoguePositionData, |
public static Difficulties ( ) : DifficultyData, | ||
Результат | DifficultyData, |
public static Difficulty ( int index ) : Difficulty, | ||
index | int | |
Результат | Difficulty, |
public static Effect ( int index ) : StatusEffect, | ||
index | int | |
Результат | StatusEffect, |
public static Effects ( ) : StatusEffectData, | ||
Результат | StatusEffectData, |
public static Element ( int index ) : string | ||
index | int | |
Результат | string |
public static Elements ( ) : ElementData, | ||
Результат | ElementData, |
public static Enemy ( int index ) : Enemy, | ||
index | int | |
Результат | Enemy, |
public static EquipmentPart ( int index ) : string | ||
index | int | |
Результат | string |
public static EquipmentParts ( ) : EquipmentPartData, | ||
Результат | EquipmentPartData, |
public static Formula ( int index ) : Formula, | ||
index | int | |
Результат | Formula, |
public static Formulas ( ) : FormulaData, | ||
Результат | FormulaData, |
public static GameSettings ( ) : GameSettingsData, | ||
Результат | GameSettingsData, |
public static GetItemName ( ItemDropType type, int id ) : string | ||
type | ItemDropType | |
id | int | |
Результат | string |
public static GlobalEvent ( int index ) : GlobalEvent, | ||
index | int | |
Результат | GlobalEvent, |
public static GlobalEvents ( ) : GlobalEventData, | ||
Результат | GlobalEventData, |
public static Instance ( ) : DataHolder, | ||
Результат | DataHolder, |
public static Item ( int index ) : Item, | ||
index | int | |
Результат | Item, |
public static ItemRecipe ( int index ) : ItemRecipe | ||
index | int | |
Результат | ItemRecipe |
public static ItemRecipes ( ) : ItemRecipeData, | ||
Результат | ItemRecipeData, |
public static ItemType ( int index ) : string | ||
index | int | |
Результат | string |
public static ItemTypes ( ) : ItemTypeData, | ||
Результат | ItemTypeData, |
public static Language ( int index ) : string | ||
index | int | |
Результат | string |
public static Languages ( ) : LanguageData, | ||
Результат | LanguageData, |
public static LoadSaveHUD ( ) : LoadSaveHUDData, | ||
Результат | LoadSaveHUDData, |
public static MainMenu ( ) : MainMenuData, | ||
Результат | MainMenuData, |
public static MusicClip ( int index ) : MusicClip, | ||
index | int | |
Результат | MusicClip, |
public static Race ( int index ) : string | ||
index | int | |
Результат | string |
public static Size ( int index ) : string | ||
index | int | |
Результат | string |
public static Skill ( int index ) : Skill, | ||
index | int | |
Результат | Skill, |
public static SkillType ( int index ) : string | ||
index | int | |
Результат | string |
public static SkillTypes ( ) : SkillTypeData, | ||
Результат | SkillTypeData, |
public static StatusValue ( int index ) : StatusValue, | ||
index | int | |
Результат | StatusValue, |
public static StatusValues ( ) : StatusValueData, | ||
Результат | StatusValueData, |
public static Teleport ( int index ) : TeleportTarget, | ||
index | int | |
Результат | TeleportTarget, |
public static Teleports ( ) : TeleportData, | ||
Результат | TeleportData, |
public static Weapon ( int index ) : Weapon, | ||
index | int | |
Результат | Weapon, |