C# Class DataHolder, RPGQuest

Inheritance: MonoBehaviour
Exibir arquivo Open project: hughrogers/RPGQuest Class Usage Examples

Public Methods

Method Description
AreaName ( int index ) : string
AreaNames ( ) : AreaNameData,
Armor ( int index ) : Armor,
Armors ( ) : ArmorData,
BaseAttack ( int index ) : BaseAttack,
BaseAttacks ( ) : BaseAttackData,
BattleAI ( int index ) : BattleAI,
BattleAIs ( ) : BattleAIData,
BattleAnimation ( int index ) : BattleAnimation
BattleAnimations ( ) : BattleAnimationData,
BattleCam ( ) : BattleCam
BattleControl ( ) : BattleControl,
BattleEnd ( ) : BattleEnd,
BattleMenu ( ) : BattleMenu,
BattleSystem ( ) : BattleSystem,
BattleSystemData ( ) : BattleSystemData,
CameraPosition ( int index ) : CameraPosition,
CameraPositions ( ) : CameraPositionData,
Character ( int index ) : Character,
Characters ( ) : CharacterData,
Class ( int index ) : Class,
Classes ( ) : ClassData,
Color ( int index ) : Color
Colors ( ) : ColorData,
DialoguePosition ( int index ) : DialoguePosition,
DialoguePositions ( ) : DialoguePositionData,
Difficulties ( ) : DifficultyData,
Difficulty ( int index ) : Difficulty,
Effect ( int index ) : StatusEffect,
Effects ( ) : StatusEffectData,
Element ( int index ) : string
Elements ( ) : ElementData,
Enemies ( ) : EnemyData,
Enemy ( int index ) : Enemy,
EquipmentPart ( int index ) : string
EquipmentParts ( ) : EquipmentPartData,
Fonts ( ) : FontData,
Formula ( int index ) : Formula,
Formulas ( ) : FormulaData,
GameSettings ( ) : GameSettingsData,
GetItemName ( ItemDropType type, int id ) : string
GlobalEvent ( int index ) : GlobalEvent,
GlobalEvents ( ) : GlobalEventData,
HUD ( int index ) : HUD,
HUDs ( ) : HUDData,
Init ( ) : void
Instance ( ) : DataHolder,
Item ( int index ) : Item,
ItemRecipe ( int index ) : ItemRecipe
ItemRecipes ( ) : ItemRecipeData,
ItemType ( int index ) : string
ItemTypes ( ) : ItemTypeData,
Items ( ) : ItemData,
Language ( int index ) : string
Languages ( ) : LanguageData,
LoadSaveHUD ( ) : LoadSaveHUDData,
MainMenu ( ) : MainMenuData,
Music ( ) : MusicData,
MusicClip ( int index ) : MusicClip,
Race ( int index ) : string
Races ( ) : RaceData,
Size ( int index ) : string
Sizes ( ) : SizeData,
Skill ( int index ) : Skill,
SkillType ( int index ) : string
SkillTypes ( ) : SkillTypeData,
Skills ( ) : SkillData,
StatusValue ( int index ) : StatusValue,
StatusValues ( ) : StatusValueData,
Teleport ( int index ) : TeleportTarget,
Teleports ( ) : TeleportData,
Weapon ( int index ) : Weapon,
Weapons ( ) : WeaponData,

Private Methods

Method Description
DataHolder ( ) : UnityEngine

Method Details

AreaName() public static method

public static AreaName ( int index ) : string
index int
return string

AreaNames() public static method

public static AreaNames ( ) : AreaNameData,
return AreaNameData,

Armor() public static method

public static Armor ( int index ) : Armor,
index int
return Armor,

Armors() public static method

public static Armors ( ) : ArmorData,
return ArmorData,

BaseAttack() public static method

public static BaseAttack ( int index ) : BaseAttack,
index int
return BaseAttack,

BaseAttacks() public static method

public static BaseAttacks ( ) : BaseAttackData,
return BaseAttackData,

BattleAI() public static method

public static BattleAI ( int index ) : BattleAI,
index int
return BattleAI,

BattleAIs() public static method

public static BattleAIs ( ) : BattleAIData,
return BattleAIData,

BattleAnimation() public static method

public static BattleAnimation ( int index ) : BattleAnimation
index int
return BattleAnimation

BattleAnimations() public static method

public static BattleAnimations ( ) : BattleAnimationData,
return BattleAnimationData,

BattleCam() public static method

public static BattleCam ( ) : BattleCam
return BattleCam

BattleControl() public static method

public static BattleControl ( ) : BattleControl,
return BattleControl,

BattleEnd() public static method

public static BattleEnd ( ) : BattleEnd,
return BattleEnd,

BattleMenu() public static method

public static BattleMenu ( ) : BattleMenu,
return BattleMenu,

BattleSystem() public static method

public static BattleSystem ( ) : BattleSystem,
return BattleSystem,

BattleSystemData() public static method

public static BattleSystemData ( ) : BattleSystemData,
return BattleSystemData,

CameraPosition() public static method

public static CameraPosition ( int index ) : CameraPosition,
index int
return CameraPosition,

CameraPositions() public static method

public static CameraPositions ( ) : CameraPositionData,
return CameraPositionData,

Character() public static method

public static Character ( int index ) : Character,
index int
return Character,

Characters() public static method

public static Characters ( ) : CharacterData,
return CharacterData,

Class() public static method

public static Class ( int index ) : Class,
index int
return Class,

Classes() public static method

public static Classes ( ) : ClassData,
return ClassData,

Color() public static method

public static Color ( int index ) : Color
index int
return Color

Colors() public static method

public static Colors ( ) : ColorData,
return ColorData,

DialoguePosition() public static method

public static DialoguePosition ( int index ) : DialoguePosition,
index int
return DialoguePosition,

DialoguePositions() public static method

public static DialoguePositions ( ) : DialoguePositionData,
return DialoguePositionData,

Difficulties() public static method

public static Difficulties ( ) : DifficultyData,
return DifficultyData,

Difficulty() public static method

public static Difficulty ( int index ) : Difficulty,
index int
return Difficulty,

Effect() public static method

public static Effect ( int index ) : StatusEffect,
index int
return StatusEffect,

Effects() public static method

public static Effects ( ) : StatusEffectData,
return StatusEffectData,

Element() public static method

public static Element ( int index ) : string
index int
return string

Elements() public static method

public static Elements ( ) : ElementData,
return ElementData,

Enemies() public static method

public static Enemies ( ) : EnemyData,
return EnemyData,

Enemy() public static method

public static Enemy ( int index ) : Enemy,
index int
return Enemy,

EquipmentPart() public static method

public static EquipmentPart ( int index ) : string
index int
return string

EquipmentParts() public static method

public static EquipmentParts ( ) : EquipmentPartData,
return EquipmentPartData,

Fonts() public static method

public static Fonts ( ) : FontData,
return FontData,

Formula() public static method

public static Formula ( int index ) : Formula,
index int
return Formula,

Formulas() public static method

public static Formulas ( ) : FormulaData,
return FormulaData,

GameSettings() public static method

public static GameSettings ( ) : GameSettingsData,
return GameSettingsData,

GetItemName() public static method

public static GetItemName ( ItemDropType type, int id ) : string
type ItemDropType
id int
return string

GlobalEvent() public static method

public static GlobalEvent ( int index ) : GlobalEvent,
index int
return GlobalEvent,

GlobalEvents() public static method

public static GlobalEvents ( ) : GlobalEventData,
return GlobalEventData,

HUD() public static method

public static HUD ( int index ) : HUD,
index int
return HUD,

HUDs() public static method

public static HUDs ( ) : HUDData,
return HUDData,

Init() public method

public Init ( ) : void
return void

Instance() public static method

public static Instance ( ) : DataHolder,
return DataHolder,

Item() public static method

public static Item ( int index ) : Item,
index int
return Item,

ItemRecipe() public static method

public static ItemRecipe ( int index ) : ItemRecipe
index int
return ItemRecipe

ItemRecipes() public static method

public static ItemRecipes ( ) : ItemRecipeData,
return ItemRecipeData,

ItemType() public static method

public static ItemType ( int index ) : string
index int
return string

ItemTypes() public static method

public static ItemTypes ( ) : ItemTypeData,
return ItemTypeData,

Items() public static method

public static Items ( ) : ItemData,
return ItemData,

Language() public static method

public static Language ( int index ) : string
index int
return string

Languages() public static method

public static Languages ( ) : LanguageData,
return LanguageData,

LoadSaveHUD() public static method

public static LoadSaveHUD ( ) : LoadSaveHUDData,
return LoadSaveHUDData,

MainMenu() public static method

public static MainMenu ( ) : MainMenuData,
return MainMenuData,

Music() public static method

public static Music ( ) : MusicData,
return MusicData,

MusicClip() public static method

public static MusicClip ( int index ) : MusicClip,
index int
return MusicClip,

Race() public static method

public static Race ( int index ) : string
index int
return string

Races() public static method

public static Races ( ) : RaceData,
return RaceData,

Size() public static method

public static Size ( int index ) : string
index int
return string

Sizes() public static method

public static Sizes ( ) : SizeData,
return SizeData,

Skill() public static method

public static Skill ( int index ) : Skill,
index int
return Skill,

SkillType() public static method

public static SkillType ( int index ) : string
index int
return string

SkillTypes() public static method

public static SkillTypes ( ) : SkillTypeData,
return SkillTypeData,

Skills() public static method

public static Skills ( ) : SkillData,
return SkillData,

StatusValue() public static method

public static StatusValue ( int index ) : StatusValue,
index int
return StatusValue,

StatusValues() public static method

public static StatusValues ( ) : StatusValueData,
return StatusValueData,

Teleport() public static method

public static Teleport ( int index ) : TeleportTarget,
index int
return TeleportTarget,

Teleports() public static method

public static Teleports ( ) : TeleportData,
return TeleportData,

Weapon() public static method

public static Weapon ( int index ) : Weapon,
index int
return Weapon,

Weapons() public static method

public static Weapons ( ) : WeaponData,
return WeaponData,