C# Class tk2dRuntime.TileMap.RenderMeshBuilder

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Public Methods

Method Description
Build ( tk2dTileMap tileMap, bool editMode, bool forceBuild ) : void
BuildForChunk ( tk2dTileMap tileMap, SpriteChunk chunk, ColorChunk colorChunk, bool useColor, bool skipPrefabs, int baseX, int baseY ) : void

Method Details

Build() public static method

public static Build ( tk2dTileMap tileMap, bool editMode, bool forceBuild ) : void
tileMap tk2dTileMap
editMode bool
forceBuild bool
return void

BuildForChunk() public static method

public static BuildForChunk ( tk2dTileMap tileMap, SpriteChunk chunk, ColorChunk colorChunk, bool useColor, bool skipPrefabs, int baseX, int baseY ) : void
tileMap tk2dTileMap
chunk SpriteChunk
colorChunk ColorChunk
useColor bool
skipPrefabs bool
baseX int
baseY int
return void