C# Class tk2dRuntime.TileMap.ColorChannel

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Public Properties

Property Type Description
chunks tk2dRuntime.TileMap.ColorChunk[]
clearColor UnityEngine.Color
divX int
numColumns int

Public Methods

Method Description
Clear ( Color color ) : void
ClearChunk ( ColorChunk chunk ) : void
ClearDirtyFlag ( ) : void
ColorChannel ( ) : System.Collections
ColorChannel ( int width, int height, int divX, int divY ) : System.Collections
Create ( ) : void
Delete ( ) : void
FindChunkAndCoordinate ( int x, int y, int &offset ) : ColorChunk
GetChunk ( int x, int y ) : ColorChunk
GetChunk ( int x, int y, bool init ) : ColorChunk
GetColor ( int x, int y ) : Color
Init ( int width, int height, int divX, int divY ) : void
InitChunk ( ColorChunk chunk ) : void
Optimize ( ) : void
Optimize ( ColorChunk chunk ) : void
SetColor ( int x, int y, Color color ) : void

Method Details

Clear() public method

public Clear ( Color color ) : void
color UnityEngine.Color
return void

ClearChunk() public method

public ClearChunk ( ColorChunk chunk ) : void
chunk ColorChunk
return void

ClearDirtyFlag() public method

public ClearDirtyFlag ( ) : void
return void

ColorChannel() public method

public ColorChannel ( ) : System.Collections
return System.Collections

ColorChannel() public method

public ColorChannel ( int width, int height, int divX, int divY ) : System.Collections
width int
height int
divX int
divY int
return System.Collections

Create() public method

public Create ( ) : void
return void

Delete() public method

public Delete ( ) : void
return void

FindChunkAndCoordinate() public method

public FindChunkAndCoordinate ( int x, int y, int &offset ) : ColorChunk
x int
y int
offset int
return ColorChunk

GetChunk() public method

public GetChunk ( int x, int y ) : ColorChunk
x int
y int
return ColorChunk

GetChunk() public method

public GetChunk ( int x, int y, bool init ) : ColorChunk
x int
y int
init bool
return ColorChunk

GetColor() public method

public GetColor ( int x, int y ) : Color
x int
y int
return UnityEngine.Color

Init() public method

public Init ( int width, int height, int divX, int divY ) : void
width int
height int
divX int
divY int
return void

InitChunk() public method

public InitChunk ( ColorChunk chunk ) : void
chunk ColorChunk
return void

Optimize() public method

public Optimize ( ) : void
return void

Optimize() public method

public Optimize ( ColorChunk chunk ) : void
chunk ColorChunk
return void

SetColor() public method

public SetColor ( int x, int y, Color color ) : void
x int
y int
color UnityEngine.Color
return void

Property Details

chunks public_oe property

public ColorChunk[],tk2dRuntime.TileMap chunks
return tk2dRuntime.TileMap.ColorChunk[]

clearColor public_oe property

public Color,UnityEngine clearColor
return UnityEngine.Color

divX public_oe property

public int divX
return int

numColumns public_oe property

public int numColumns
return int