C# Class fBaseXtensions.Game.Hero.Backpack

Exibir arquivo Open project: herbfunk/Funky

Public Properties

Property Type Description
CacheItemList CacheACDItem>.Dictionary
CurrentPotionACDGUID int
CurrentPotionCount int

Private Properties

Property Type Description
GetUnidenifiedItemsSorted List
InventoryRowCombine int

Public Methods

Method Description
CanPickupItem ( bool TwoSlotItem ) : bool
ClearBackpackItemCache ( ) : void
ContainsItem ( CacheItem item ) : bool
ContainsItem ( int SNOID ) : bool
ContainsItem ( int balanceID, ItemQuality quality ) : bool
GetBloodShardCount ( ) : int
GetNumberFreeBackpackSlots ( ) : int
InventoryBackPackToggle ( bool show ) : void
InventoryBackpackVisible ( ) : bool
ReturnBestPotionToUse ( ) : ACDItem
ReturnRegularPotions ( ) : List
ReturnUnidenifiedItems ( ) : Queue
ReturnUnidenifiedItemsSorted ( bool backwards = false ) : Queue
ShouldRepairItems ( float minimumPercent ) : bool
UpdateItemList ( ) : void

Private Methods

Method Description
GetUnidenifiedItemsSorted ( bool Backwards = false ) : List
InventoryRowCombine ( int i ) : int

Method Details

CanPickupItem() public static method

public static CanPickupItem ( bool TwoSlotItem ) : bool
TwoSlotItem bool
return bool

ClearBackpackItemCache() public static method

public static ClearBackpackItemCache ( ) : void
return void

ContainsItem() public static method

public static ContainsItem ( CacheItem item ) : bool
item fBaseXtensions.Cache.Internal.Objects.CacheItem
return bool

ContainsItem() public static method

public static ContainsItem ( int SNOID ) : bool
SNOID int
return bool

ContainsItem() public static method

public static ContainsItem ( int balanceID, ItemQuality quality ) : bool
balanceID int
quality ItemQuality
return bool

GetBloodShardCount() public static method

public static GetBloodShardCount ( ) : int
return int

GetNumberFreeBackpackSlots() public static method

public static GetNumberFreeBackpackSlots ( ) : int
return int

InventoryBackPackToggle() public static method

public static InventoryBackPackToggle ( bool show ) : void
show bool
return void

InventoryBackpackVisible() public static method

public static InventoryBackpackVisible ( ) : bool
return bool

ReturnBestPotionToUse() public static method

public static ReturnBestPotionToUse ( ) : ACDItem
return ACDItem

ReturnRegularPotions() public static method

public static ReturnRegularPotions ( ) : List
return List

ReturnUnidenifiedItems() public static method

public static ReturnUnidenifiedItems ( ) : Queue
return Queue

ReturnUnidenifiedItemsSorted() public static method

public static ReturnUnidenifiedItemsSorted ( bool backwards = false ) : Queue
backwards bool
return Queue

ShouldRepairItems() public static method

public static ShouldRepairItems ( float minimumPercent ) : bool
minimumPercent float
return bool

UpdateItemList() public static method

public static UpdateItemList ( ) : void
return void

Property Details

CacheItemList public_oe static_oe property

public static Dictionary CacheItemList
return CacheACDItem>.Dictionary

CurrentPotionACDGUID public_oe static_oe property

public static int CurrentPotionACDGUID
return int

CurrentPotionCount public_oe static_oe property

public static int CurrentPotionCount
return int