프로퍼티 | 타입 | 설명 | |
---|---|---|---|
CacheItemList | CacheACDItem>.Dictionary | ||
CurrentPotionACDGUID | int | ||
CurrentPotionCount | int |
프로퍼티 | 타입 | 설명 | |
---|---|---|---|
GetUnidenifiedItemsSorted | List |
||
InventoryRowCombine | int |
메소드 | 설명 | |
---|---|---|
CanPickupItem ( bool TwoSlotItem ) : bool | ||
ClearBackpackItemCache ( ) : void | ||
ContainsItem ( |
||
ContainsItem ( int SNOID ) : bool | ||
ContainsItem ( int balanceID, ItemQuality quality ) : bool | ||
GetBloodShardCount ( ) : int | ||
GetNumberFreeBackpackSlots ( ) : int | ||
InventoryBackPackToggle ( bool show ) : void | ||
InventoryBackpackVisible ( ) : bool | ||
ReturnBestPotionToUse ( ) : ACDItem | ||
ReturnRegularPotions ( ) : List |
||
ReturnUnidenifiedItems ( ) : Queue |
||
ReturnUnidenifiedItemsSorted ( bool backwards = false ) : Queue |
||
ShouldRepairItems ( float minimumPercent ) : bool | ||
UpdateItemList ( ) : void |
메소드 | 설명 | |
---|---|---|
GetUnidenifiedItemsSorted ( bool Backwards = false ) : List |
||
InventoryRowCombine ( int i ) : int |
public static CanPickupItem ( bool TwoSlotItem ) : bool | ||
TwoSlotItem | bool | |
리턴 | bool |
public static ContainsItem ( |
||
item | ||
리턴 | bool |
public static ContainsItem ( int balanceID, ItemQuality quality ) : bool | ||
balanceID | int | |
quality | ItemQuality | |
리턴 | bool |
public static InventoryBackPackToggle ( bool show ) : void | ||
show | bool | |
리턴 | void |
public static ReturnUnidenifiedItemsSorted ( bool backwards = false ) : Queue |
||
backwards | bool | |
리턴 | Queue |
public static ShouldRepairItems ( float minimumPercent ) : bool | ||
minimumPercent | float | |
리턴 | bool |