C# Class a.spritestudio.attribute.Flipper

反転状態の更新
Exibir arquivo Open project: cfm-art/SpriteStudioPlayerForUGUI

Public Methods

Method Description
Create ( bool isFlip, bool isHorizontal ) : AttributeBase

OnUpdateH ( SpritePart part, AttributeBase attribute ) : void

処理 横反転

OnUpdateV ( SpritePart part, AttributeBase attribute ) : void

処理 縦反転

Method Details

Create() public static method

public static Create ( bool isFlip, bool isHorizontal ) : AttributeBase
isFlip bool
isHorizontal bool
return AttributeBase

OnUpdateH() public static method

処理 横反転
public static OnUpdateH ( SpritePart part, AttributeBase attribute ) : void
part SpritePart
attribute AttributeBase
return void

OnUpdateV() public static method

処理 縦反転
public static OnUpdateV ( SpritePart part, AttributeBase attribute ) : void
part SpritePart
attribute AttributeBase
return void