C# Class UnityEditorInternal.AnimationWindowHierarchyGUI

Inheritance: UnityEditor.TreeViewGUI
Exibir arquivo Open project: CarlosHBC/UnityDecompiled

Public Methods

Method Description
AnimationWindowHierarchyGUI ( TreeViewController treeView, UnityEditorInternal.AnimationWindowState state ) : System
BeginRename ( TreeViewItem item, float delay ) : bool
BeginRowGUI ( ) : void

Protected Methods

Method Description
DoNodeGUI ( Rect rect, UnityEditorInternal.AnimationWindowHierarchyNode node, bool selected, bool focused, int row ) : void

Private Methods

Method Description
AddKeysAtCurrentTime ( List curves ) : void
AddKeysAtCurrentTime ( object obj ) : void
ChangeRotationInterpolation ( object interpolationMode ) : void
DeleteKeysAtCurrentTime ( List curves ) : void
DeleteKeysAtCurrentTime ( object obj ) : void
DoAddCurveButton ( Rect rect, UnityEditorInternal.AnimationWindowHierarchyNode node, int row ) : void
DoCurveColorIndicator ( Rect rect, UnityEditorInternal.AnimationWindowHierarchyNode node ) : void
DoCurveDropdown ( Rect rect, UnityEditorInternal.AnimationWindowHierarchyNode node, int row, bool enabled ) : void
DoFoldout ( UnityEditorInternal.AnimationWindowHierarchyNode node, Rect rect, float indent, int row ) : void
DoIconAndName ( Rect rect, UnityEditorInternal.AnimationWindowHierarchyNode node, bool selected, bool focused, float indent ) : void

Method Details

AnimationWindowHierarchyGUI() public method

public AnimationWindowHierarchyGUI ( TreeViewController treeView, UnityEditorInternal.AnimationWindowState state ) : System
treeView TreeViewController
state UnityEditorInternal.AnimationWindowState
return System

BeginRename() public method

public BeginRename ( TreeViewItem item, float delay ) : bool
item TreeViewItem
delay float
return bool

BeginRowGUI() public method

public BeginRowGUI ( ) : void
return void

DoNodeGUI() protected method

protected DoNodeGUI ( Rect rect, UnityEditorInternal.AnimationWindowHierarchyNode node, bool selected, bool focused, int row ) : void
rect UnityEngine.Rect
node UnityEditorInternal.AnimationWindowHierarchyNode
selected bool
focused bool
row int
return void