C# 클래스 UnityEditorInternal.AnimationWindowHierarchyGUI

상속: UnityEditor.TreeViewGUI
파일 보기 프로젝트 열기: CarlosHBC/UnityDecompiled

공개 메소드들

메소드 설명
AnimationWindowHierarchyGUI ( TreeViewController treeView, UnityEditorInternal.AnimationWindowState state ) : System
BeginRename ( TreeViewItem item, float delay ) : bool
BeginRowGUI ( ) : void

보호된 메소드들

메소드 설명
DoNodeGUI ( Rect rect, UnityEditorInternal.AnimationWindowHierarchyNode node, bool selected, bool focused, int row ) : void

비공개 메소드들

메소드 설명
AddKeysAtCurrentTime ( List curves ) : void
AddKeysAtCurrentTime ( object obj ) : void
ChangeRotationInterpolation ( object interpolationMode ) : void
DeleteKeysAtCurrentTime ( List curves ) : void
DeleteKeysAtCurrentTime ( object obj ) : void
DoAddCurveButton ( Rect rect, UnityEditorInternal.AnimationWindowHierarchyNode node, int row ) : void
DoCurveColorIndicator ( Rect rect, UnityEditorInternal.AnimationWindowHierarchyNode node ) : void
DoCurveDropdown ( Rect rect, UnityEditorInternal.AnimationWindowHierarchyNode node, int row, bool enabled ) : void
DoFoldout ( UnityEditorInternal.AnimationWindowHierarchyNode node, Rect rect, float indent, int row ) : void
DoIconAndName ( Rect rect, UnityEditorInternal.AnimationWindowHierarchyNode node, bool selected, bool focused, float indent ) : void

메소드 상세

AnimationWindowHierarchyGUI() 공개 메소드

public AnimationWindowHierarchyGUI ( TreeViewController treeView, UnityEditorInternal.AnimationWindowState state ) : System
treeView TreeViewController
state UnityEditorInternal.AnimationWindowState
리턴 System

BeginRename() 공개 메소드

public BeginRename ( TreeViewItem item, float delay ) : bool
item TreeViewItem
delay float
리턴 bool

BeginRowGUI() 공개 메소드

public BeginRowGUI ( ) : void
리턴 void

DoNodeGUI() 보호된 메소드

protected DoNodeGUI ( Rect rect, UnityEditorInternal.AnimationWindowHierarchyNode node, bool selected, bool focused, int row ) : void
rect UnityEngine.Rect
node UnityEditorInternal.AnimationWindowHierarchyNode
selected bool
focused bool
row int
리턴 void