C# Class UnityEditorInternal.AnimationWindowHierarchyGUI

Inheritance: UnityEditor.TreeViewGUI
Afficher le fichier Open project: CarlosHBC/UnityDecompiled

Méthodes publiques

Méthode Description
AnimationWindowHierarchyGUI ( TreeViewController treeView, UnityEditorInternal.AnimationWindowState state ) : System
BeginRename ( TreeViewItem item, float delay ) : bool
BeginRowGUI ( ) : void

Méthodes protégées

Méthode Description
DoNodeGUI ( Rect rect, UnityEditorInternal.AnimationWindowHierarchyNode node, bool selected, bool focused, int row ) : void

Private Methods

Méthode Description
AddKeysAtCurrentTime ( List curves ) : void
AddKeysAtCurrentTime ( object obj ) : void
ChangeRotationInterpolation ( object interpolationMode ) : void
DeleteKeysAtCurrentTime ( List curves ) : void
DeleteKeysAtCurrentTime ( object obj ) : void
DoAddCurveButton ( Rect rect, UnityEditorInternal.AnimationWindowHierarchyNode node, int row ) : void
DoCurveColorIndicator ( Rect rect, UnityEditorInternal.AnimationWindowHierarchyNode node ) : void
DoCurveDropdown ( Rect rect, UnityEditorInternal.AnimationWindowHierarchyNode node, int row, bool enabled ) : void
DoFoldout ( UnityEditorInternal.AnimationWindowHierarchyNode node, Rect rect, float indent, int row ) : void
DoIconAndName ( Rect rect, UnityEditorInternal.AnimationWindowHierarchyNode node, bool selected, bool focused, float indent ) : void

Method Details

AnimationWindowHierarchyGUI() public méthode

public AnimationWindowHierarchyGUI ( TreeViewController treeView, UnityEditorInternal.AnimationWindowState state ) : System
treeView TreeViewController
state UnityEditorInternal.AnimationWindowState
Résultat System

BeginRename() public méthode

public BeginRename ( TreeViewItem item, float delay ) : bool
item TreeViewItem
delay float
Résultat bool

BeginRowGUI() public méthode

public BeginRowGUI ( ) : void
Résultat void

DoNodeGUI() protected méthode

protected DoNodeGUI ( Rect rect, UnityEditorInternal.AnimationWindowHierarchyNode node, bool selected, bool focused, int row ) : void
rect UnityEngine.Rect
node UnityEditorInternal.AnimationWindowHierarchyNode
selected bool
focused bool
row int
Résultat void