C# Class UnityEditorInternal.AnimationWindowHierarchy

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Public Methods

Method Description
AnimationWindowHierarchy ( UnityEditorInternal.AnimationWindowState state, EditorWindow owner, Rect position ) : System
EndNameEditing ( bool acceptChanges ) : void
GetContentSize ( ) : Vector2
GetTotalRect ( ) : Rect
Init ( EditorWindow owner, Rect rect ) : void
IsIDVisible ( int id ) : bool
OnGUI ( Rect position ) : void

Private Methods

Method Description
IsRenamingNodeAllowed ( TreeViewItem node ) : bool

Method Details

AnimationWindowHierarchy() public method

public AnimationWindowHierarchy ( UnityEditorInternal.AnimationWindowState state, EditorWindow owner, Rect position ) : System
state UnityEditorInternal.AnimationWindowState
owner EditorWindow
position UnityEngine.Rect
return System

EndNameEditing() public method

public EndNameEditing ( bool acceptChanges ) : void
acceptChanges bool
return void

GetContentSize() public method

public GetContentSize ( ) : Vector2
return Vector2

GetTotalRect() public method

public GetTotalRect ( ) : Rect
return UnityEngine.Rect

Init() public method

public Init ( EditorWindow owner, Rect rect ) : void
owner EditorWindow
rect UnityEngine.Rect
return void

IsIDVisible() public method

public IsIDVisible ( int id ) : bool
id int
return bool

OnGUI() public method

public OnGUI ( Rect position ) : void
position UnityEngine.Rect
return void