C# Class UnityEditorInternal.AnimationWindowHierarchy

Afficher le fichier Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Méthodes publiques

Méthode Description
AnimationWindowHierarchy ( UnityEditorInternal.AnimationWindowState state, EditorWindow owner, Rect position ) : System
EndNameEditing ( bool acceptChanges ) : void
GetContentSize ( ) : Vector2
GetTotalRect ( ) : Rect
Init ( EditorWindow owner, Rect rect ) : void
IsIDVisible ( int id ) : bool
OnGUI ( Rect position ) : void

Private Methods

Méthode Description
IsRenamingNodeAllowed ( TreeViewItem node ) : bool

Method Details

AnimationWindowHierarchy() public méthode

public AnimationWindowHierarchy ( UnityEditorInternal.AnimationWindowState state, EditorWindow owner, Rect position ) : System
state UnityEditorInternal.AnimationWindowState
owner EditorWindow
position UnityEngine.Rect
Résultat System

EndNameEditing() public méthode

public EndNameEditing ( bool acceptChanges ) : void
acceptChanges bool
Résultat void

GetContentSize() public méthode

public GetContentSize ( ) : Vector2
Résultat Vector2

GetTotalRect() public méthode

public GetTotalRect ( ) : Rect
Résultat UnityEngine.Rect

Init() public méthode

public Init ( EditorWindow owner, Rect rect ) : void
owner EditorWindow
rect UnityEngine.Rect
Résultat void

IsIDVisible() public méthode

public IsIDVisible ( int id ) : bool
id int
Résultat bool

OnGUI() public méthode

public OnGUI ( Rect position ) : void
position UnityEngine.Rect
Résultat void