C# Class Sol.CraterExplosion

Inheritance: UnityEngine.MonoBehaviour
Exibir arquivo Open project: Stumpstump/RoverGame

Public Properties

Property Type Description
explosionDelay int
explosionEffect UnityEngine.AudioClip
explosionOrigin UnityEngine.Transform
explosionPrefab1 UnityEngine.GameObject
explosionPrefab2 UnityEngine.GameObject
explosiveDevice UnityEngine.GameObject
isLandslide bool
rockWall List
shakeDecay float
shakeIntensity float

Public Methods

Method Description
Detonate ( ) : void
DetonateDelay ( ) : IEnumerator
TriggerExplosion ( ) : void

Private Methods

Method Description
DelayedClose ( ) : IEnumerator

Method Details

Detonate() public method

public Detonate ( ) : void
return void

DetonateDelay() public method

public DetonateDelay ( ) : IEnumerator
return IEnumerator

TriggerExplosion() public method

public TriggerExplosion ( ) : void
return void

Property Details

explosionDelay public_oe property

public int explosionDelay
return int

explosionEffect public_oe property

public AudioClip,UnityEngine explosionEffect
return UnityEngine.AudioClip

explosionOrigin public_oe property

public Transform,UnityEngine explosionOrigin
return UnityEngine.Transform

explosionPrefab1 public_oe property

public GameObject,UnityEngine explosionPrefab1
return UnityEngine.GameObject

explosionPrefab2 public_oe property

public GameObject,UnityEngine explosionPrefab2
return UnityEngine.GameObject

explosiveDevice public_oe property

public GameObject,UnityEngine explosiveDevice
return UnityEngine.GameObject

isLandslide public_oe property

public bool isLandslide
return bool

rockWall public_oe property

public List rockWall
return List

shakeDecay public_oe property

public float shakeDecay
return float

shakeIntensity public_oe property

public float shakeIntensity
return float