C# Class SocialGame.HelpListener

Inheritance: UnityEngine.MonoBehaviour
Exibir arquivo Open project: BrainProject/UnityTemp

Public Properties

Property Type Description
Instance HelpListener
ObjToPause UnityEngine.GameObject[]
activatedGUI bool

Public Methods

Method Description
Awake ( ) : void
GiveControl ( bool taken ) : void
OnDisable ( ) : void
OnEnable ( ) : void
Start ( ) : void
StopAll ( bool stop ) : void

Stops all.

Private Methods

Method Description
SetThisMinigamePlayed ( ) : IEnumerator

Sets the this minigame played.

Method Details

Awake() public method

public Awake ( ) : void
return void

GiveControl() public method

public GiveControl ( bool taken ) : void
taken bool
return void

OnDisable() public method

public OnDisable ( ) : void
return void

OnEnable() public method

public OnEnable ( ) : void
return void

Start() public method

public Start ( ) : void
return void

StopAll() public method

Stops all.
public StopAll ( bool stop ) : void
stop bool If set to true stop.
return void

Property Details

Instance public_oe static_oe property

public static HelpListener,SocialGame Instance
return HelpListener

ObjToPause public_oe property

public GameObject[],UnityEngine ObjToPause
return UnityEngine.GameObject[]

activatedGUI public_oe property

public bool activatedGUI
return bool