C# Class ShellShock.Grenade

Inheritance: Projectile
Exibir arquivo Open project: GREEDYHD/ShellShock

Public Properties

Property Type Description
PlayersAffected UnityEngine.Collider2D[]
damageRadius float
grenadeLife float

Public Methods

Method Description
AOEDamage ( Vector3 position, float damageRadius, float damage, GameObject Player ) : void
Awake ( ) : void
OnCollisionEnter2D ( Collision2D bulletCollider ) : void
Update ( ) : void

Method Details

AOEDamage() public method

public AOEDamage ( Vector3 position, float damageRadius, float damage, GameObject Player ) : void
position UnityEngine.Vector3
damageRadius float
damage float
Player UnityEngine.GameObject
return void

Awake() public method

public Awake ( ) : void
return void

OnCollisionEnter2D() public method

public OnCollisionEnter2D ( Collision2D bulletCollider ) : void
bulletCollider UnityEngine.Collision2D
return void

Update() public method

public Update ( ) : void
return void

Property Details

PlayersAffected public_oe property

public Collider2D[],UnityEngine PlayersAffected
return UnityEngine.Collider2D[]

damageRadius public_oe property

public float damageRadius
return float

grenadeLife public_oe property

public float grenadeLife
return float