C# Class Server.Mobiles.CharacterStatue

Inheritance: Server.Mobile, IRewardItem
Exibir arquivo Open project: brodock/runuo Class Usage Examples

Private Properties

Property Type Description

Public Methods

Method Description
CanBeDamaged ( ) : bool
CanBeRenamedBy ( Server.Mobile from ) : bool
CharacterStatue ( Server.Mobile from, StatueType type ) : System
CharacterStatue ( Server.Serial serial ) : System
CloneBody ( Server.Mobile from ) : void
CloneClothes ( Server.Mobile from ) : void
CloneItem ( Item item ) : Item
Demolish ( Server.Mobile by ) : void
Deserialize ( Server.GenericReader reader ) : void
GetContextMenuEntries ( Server.Mobile from, List list ) : void
GetProperties ( ObjectPropertyList list ) : void
InvalidateHues ( ) : void
InvalidatePose ( ) : void
OnAfterDelete ( ) : void
OnAosSingleClick ( Server.Mobile from ) : void
OnDoubleClick ( Server.Mobile from ) : void
OnRequestedAnimation ( Server.Mobile from ) : void
Restore ( CharacterStatue from ) : void
Sculpt ( Server.Mobile by ) : void
Serialize ( Server.GenericWriter writer ) : void

Protected Methods

Method Description
OnLocationChange ( Server.Point3D oldLocation ) : void
OnMapChange ( Server.Map oldMap ) : void

Method Details

CanBeDamaged() public method

public CanBeDamaged ( ) : bool
return bool

CanBeRenamedBy() public method

public CanBeRenamedBy ( Server.Mobile from ) : bool
from Server.Mobile
return bool

CharacterStatue() public method

public CharacterStatue ( Server.Mobile from, StatueType type ) : System
from Server.Mobile
type StatueType
return System

CharacterStatue() public method

public CharacterStatue ( Server.Serial serial ) : System
serial Server.Serial
return System

CloneBody() public method

public CloneBody ( Server.Mobile from ) : void
from Server.Mobile
return void

CloneClothes() public method

public CloneClothes ( Server.Mobile from ) : void
from Server.Mobile
return void

CloneItem() public method

public CloneItem ( Item item ) : Item
item Item
return Item

Demolish() public method

public Demolish ( Server.Mobile by ) : void
by Server.Mobile
return void

Deserialize() public method

public Deserialize ( Server.GenericReader reader ) : void
reader Server.GenericReader
return void

GetContextMenuEntries() public method

public GetContextMenuEntries ( Server.Mobile from, List list ) : void
from Server.Mobile
list List
return void

GetProperties() public method

public GetProperties ( ObjectPropertyList list ) : void
list Server.ObjectPropertyList
return void

InvalidateHues() public method

public InvalidateHues ( ) : void
return void

InvalidatePose() public method

public InvalidatePose ( ) : void
return void

OnAfterDelete() public method

public OnAfterDelete ( ) : void
return void

OnAosSingleClick() public method

public OnAosSingleClick ( Server.Mobile from ) : void
from Server.Mobile
return void

OnDoubleClick() public method

public OnDoubleClick ( Server.Mobile from ) : void
from Server.Mobile
return void

OnLocationChange() protected method

protected OnLocationChange ( Server.Point3D oldLocation ) : void
oldLocation Server.Point3D
return void

OnMapChange() protected method

protected OnMapChange ( Server.Map oldMap ) : void
oldMap Server.Map
return void

OnRequestedAnimation() public method

public OnRequestedAnimation ( Server.Mobile from ) : void
from Server.Mobile
return void

Restore() public method

public Restore ( CharacterStatue from ) : void
from CharacterStatue
return void

Sculpt() public method

public Sculpt ( Server.Mobile by ) : void
by Server.Mobile
return void

Serialize() public method

public Serialize ( Server.GenericWriter writer ) : void
writer Server.GenericWriter
return void