C# Class SSTUTools.FairingData

Exibir arquivo Open project: shadowmage45/SSTULabs

Public Properties

Property Type Description
bottomRadius float
bottomY float
canAdjustBottom bool
canAdjustTop bool
capSize float
cylinderSides int
facesPerCollider int
fairingBase FairingContainer
fairingJettisonMass float
fairingName String
generateColliders bool
jettisonDirection Vector3
jettisonForce float
maxPanelHeight float
numOfSections int
removeMass bool
rotationOffset Vector3
topRadius float
topY float
uvMapName String
wallThickness float

Public Methods

Method Description
createFairing ( Material material, float editorOpacity ) : void
enableColliders ( bool val ) : void
enableRenders ( bool val ) : void
jettisonPanels ( Part part ) : void
load ( ConfigNode node, GameObject root ) : void
recreateFairing ( Material material, float editorOpacity ) : void
setMaterial ( Material mat ) : void

Method Details

createFairing() public method

public createFairing ( Material material, float editorOpacity ) : void
material UnityEngine.Material
editorOpacity float
return void

enableColliders() public method

public enableColliders ( bool val ) : void
val bool
return void

enableRenders() public method

public enableRenders ( bool val ) : void
val bool
return void

jettisonPanels() public method

public jettisonPanels ( Part part ) : void
part Part
return void

load() public method

public load ( ConfigNode node, GameObject root ) : void
node System.ConfigNode
root UnityEngine.GameObject
return void

recreateFairing() public method

public recreateFairing ( Material material, float editorOpacity ) : void
material UnityEngine.Material
editorOpacity float
return void

setMaterial() public method

public setMaterial ( Material mat ) : void
mat UnityEngine.Material
return void

Property Details

bottomRadius public_oe property

public float bottomRadius
return float

bottomY public_oe property

public float bottomY
return float

canAdjustBottom public_oe property

public bool canAdjustBottom
return bool

canAdjustTop public_oe property

public bool canAdjustTop
return bool

capSize public_oe property

public float capSize
return float

cylinderSides public_oe property

public int cylinderSides
return int

facesPerCollider public_oe property

public int facesPerCollider
return int

fairingBase public_oe property

public FairingContainer,SSTUTools fairingBase
return FairingContainer

fairingJettisonMass public_oe property

public float fairingJettisonMass
return float

fairingName public_oe property

public String fairingName
return String

generateColliders public_oe property

public bool generateColliders
return bool

jettisonDirection public_oe property

public Vector3 jettisonDirection
return Vector3

jettisonForce public_oe property

public float jettisonForce
return float

maxPanelHeight public_oe property

public float maxPanelHeight
return float

numOfSections public_oe property

public int numOfSections
return int

removeMass public_oe property

public bool removeMass
return bool

rotationOffset public_oe property

public Vector3 rotationOffset
return Vector3

topRadius public_oe property

public float topRadius
return float

topY public_oe property

public float topY
return float

uvMapName public_oe property

public String uvMapName
return String

wallThickness public_oe property

public float wallThickness
return float