Property | Type | Description | |
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Attached | bool | ||
AttachedStateKnown | bool | ||
Faces | List |
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Meshed | bool | ||
Meshing | bool | ||
Prim |
Method | Description | |
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Dispose ( ) : void |
Remove any GL resource we may still have in use
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Initialize ( ) : void |
Set initial state of the object
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Render ( RenderPass pass, int pickingID, |
Render Primitive
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RenderPrimitive ( ) : System |
Default constructor
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ToString ( ) : string |
String representation of the object
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public Render ( RenderPass pass, int pickingID, |
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pass | RenderPass | Which pass are we currently in |
pickingID | int | ID used to identify which object was picked |
scene | Main scene renderer | |
time | float | Time it took to render the last frame |
return | void |