C# Class Radegast.Rendering.RenderPrimitive

Inheritance: SceneObject
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Méthodes publiques

Свойство Type Description
Attached bool
AttachedStateKnown bool
Faces List
Meshed bool
Meshing bool
Prim OpenMetaverse.Primitive

Méthodes publiques

Méthode Description
Dispose ( ) : void

Remove any GL resource we may still have in use

Initialize ( ) : void

Set initial state of the object

Render ( RenderPass pass, int pickingID, SceneWindow scene, float time ) : void

Render Primitive

RenderPrimitive ( ) : System

Default constructor

ToString ( ) : string

String representation of the object

Method Details

Dispose() public méthode

Remove any GL resource we may still have in use
public Dispose ( ) : void
Résultat void

Initialize() public méthode

Set initial state of the object
public Initialize ( ) : void
Résultat void

Render() public méthode

Render Primitive
public Render ( RenderPass pass, int pickingID, SceneWindow scene, float time ) : void
pass RenderPass Which pass are we currently in
pickingID int ID used to identify which object was picked
scene SceneWindow Main scene renderer
time float Time it took to render the last frame
Résultat void

RenderPrimitive() public méthode

Default constructor
public RenderPrimitive ( ) : System
Résultat System

ToString() public méthode

String representation of the object
public ToString ( ) : string
Résultat string

Property Details

Attached public_oe property

Is this object attached to an avatar
public bool Attached
Résultat bool

AttachedStateKnown public_oe property

Do we know if object is attached
public bool AttachedStateKnown
Résultat bool

Faces public_oe property

public List Faces
Résultat List

Meshed public_oe property

Are meshes constructed and ready for this prim
public bool Meshed
Résultat bool

Meshing public_oe property

Process of creating a mesh is underway
public bool Meshing
Résultat bool

Prim public_oe property

Base simulator object
public Primitive,OpenMetaverse Prim
Résultat OpenMetaverse.Primitive