Method | Description | |
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Activate ( bool instancePreserved ) : void |
Loads graphics content for this screen. This uses the shared ContentManager provided by the Game class, so the content will remain loaded forever. Whenever a subsequent MessageBoxScreen tries to load this same content, it will just get back another reference to the already loaded data.
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Draw ( |
Draws the message box.
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HandleInput ( |
Responds to user input, accepting or cancelling the message box.
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MessageBoxScreen ( string message ) : System |
Constructor automatically includes the standard "A=ok, B=cancel" usage text prompt.
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MessageBoxScreen ( string message, bool includeUsageText ) : System |
Constructor lets the caller specify whether to include the standard "A=ok, B=cancel" usage text prompt.
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public Activate ( bool instancePreserved ) : void | ||
instancePreserved | bool | |
return | void |
public Draw ( |
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gameTime | ||
return | void |
public HandleInput ( |
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gameTime | ||
input | InputState | |
return | void |
public MessageBoxScreen ( string message ) : System | ||
message | string | |
return | System |
public MessageBoxScreen ( string message, bool includeUsageText ) : System | ||
message | string | |
includeUsageText | bool | |
return | System |