C# 클래스 PrinceGame.MessageBoxScreen

상속: GameScreen
파일 보기 프로젝트 열기: salvadorc17/Prince-Monogame 1 사용 예제들

공개 메소드들

메소드 설명
Activate ( bool instancePreserved ) : void

Loads graphics content for this screen. This uses the shared ContentManager provided by the Game class, so the content will remain loaded forever. Whenever a subsequent MessageBoxScreen tries to load this same content, it will just get back another reference to the already loaded data.

Draw ( GameTime gameTime ) : void

Draws the message box.

HandleInput ( GameTime gameTime, InputState input ) : void

Responds to user input, accepting or cancelling the message box.

MessageBoxScreen ( string message ) : System

Constructor automatically includes the standard "A=ok, B=cancel" usage text prompt.

MessageBoxScreen ( string message, bool includeUsageText ) : System

Constructor lets the caller specify whether to include the standard "A=ok, B=cancel" usage text prompt.

메소드 상세

Activate() 공개 메소드

Loads graphics content for this screen. This uses the shared ContentManager provided by the Game class, so the content will remain loaded forever. Whenever a subsequent MessageBoxScreen tries to load this same content, it will just get back another reference to the already loaded data.
public Activate ( bool instancePreserved ) : void
instancePreserved bool
리턴 void

Draw() 공개 메소드

Draws the message box.
public Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
리턴 void

HandleInput() 공개 메소드

Responds to user input, accepting or cancelling the message box.
public HandleInput ( GameTime gameTime, InputState input ) : void
gameTime Microsoft.Xna.Framework.GameTime
input InputState
리턴 void

MessageBoxScreen() 공개 메소드

Constructor automatically includes the standard "A=ok, B=cancel" usage text prompt.
public MessageBoxScreen ( string message ) : System
message string
리턴 System

MessageBoxScreen() 공개 메소드

Constructor lets the caller specify whether to include the standard "A=ok, B=cancel" usage text prompt.
public MessageBoxScreen ( string message, bool includeUsageText ) : System
message string
includeUsageText bool
리턴 System