C# Class PrinceGame.MessageBoxScreen

Inheritance: GameScreen
Show file Open project: salvadorc17/Prince-Monogame Class Usage Examples

Public Methods

Method Description
Activate ( bool instancePreserved ) : void

Loads graphics content for this screen. This uses the shared ContentManager provided by the Game class, so the content will remain loaded forever. Whenever a subsequent MessageBoxScreen tries to load this same content, it will just get back another reference to the already loaded data.

Draw ( GameTime gameTime ) : void

Draws the message box.

HandleInput ( GameTime gameTime, InputState input ) : void

Responds to user input, accepting or cancelling the message box.

MessageBoxScreen ( string message ) : System

Constructor automatically includes the standard "A=ok, B=cancel" usage text prompt.

MessageBoxScreen ( string message, bool includeUsageText ) : System

Constructor lets the caller specify whether to include the standard "A=ok, B=cancel" usage text prompt.

Method Details

Activate() public method

Loads graphics content for this screen. This uses the shared ContentManager provided by the Game class, so the content will remain loaded forever. Whenever a subsequent MessageBoxScreen tries to load this same content, it will just get back another reference to the already loaded data.
public Activate ( bool instancePreserved ) : void
instancePreserved bool
return void

Draw() public method

Draws the message box.
public Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void

HandleInput() public method

Responds to user input, accepting or cancelling the message box.
public HandleInput ( GameTime gameTime, InputState input ) : void
gameTime Microsoft.Xna.Framework.GameTime
input InputState
return void

MessageBoxScreen() public method

Constructor automatically includes the standard "A=ok, B=cancel" usage text prompt.
public MessageBoxScreen ( string message ) : System
message string
return System

MessageBoxScreen() public method

Constructor lets the caller specify whether to include the standard "A=ok, B=cancel" usage text prompt.
public MessageBoxScreen ( string message, bool includeUsageText ) : System
message string
includeUsageText bool
return System