Method | Description | |
---|---|---|
PlequariusGame ( ) : System |
Method | Description | |
---|---|---|
BeginDraw ( ) : bool | ||
Draw ( GameTime gameTime ) : void |
This is called when the game should draw itself.
|
|
EndDraw ( ) : void | ||
Initialize ( ) : void |
Initialize this Game through StateManager.
|
|
LoadContent ( ) : void |
Load Game Assets and initialize all screens
|
|
UnloadContent ( ) : void |
UnloadContent will be called once per game and is the place to unload all content.
|
|
Update ( GameTime gameTime ) : void |
Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
|
Method | Description | |
---|---|---|
ShowError ( |
protected Draw ( GameTime gameTime ) : void | ||
gameTime | GameTime | Provides a snapshot of timing values. |
return | void |
protected Update ( GameTime gameTime ) : void | ||
gameTime | GameTime | Provides a snapshot of timing values. |
return | void |