Méthode | Description | |
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PlequariusGame ( ) : System |
Méthode | Description | |
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BeginDraw ( ) : bool | ||
Draw ( GameTime gameTime ) : void |
This is called when the game should draw itself.
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EndDraw ( ) : void | ||
Initialize ( ) : void |
Initialize this Game through StateManager.
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LoadContent ( ) : void |
Load Game Assets and initialize all screens
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UnloadContent ( ) : void |
UnloadContent will be called once per game and is the place to unload all content.
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Update ( GameTime gameTime ) : void |
Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
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Méthode | Description | |
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ShowError ( |
protected Draw ( GameTime gameTime ) : void | ||
gameTime | GameTime | Provides a snapshot of timing values. |
Résultat | void |
protected Update ( GameTime gameTime ) : void | ||
gameTime | GameTime | Provides a snapshot of timing values. |
Résultat | void |