C# 클래스 PGCGame.PlequariusGame

Main type for PGCGame
상속: Microsoft.Xna.Framework.Game
파일 보기 프로젝트 열기: GreatMindsRobotics/PGCGame 1 사용 예제들

공개 메소드들

메소드 설명
PlequariusGame ( ) : System

보호된 메소드들

메소드 설명
BeginDraw ( ) : bool
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

EndDraw ( ) : void
Initialize ( ) : void

Initialize this Game through StateManager.

LoadContent ( ) : void

Load Game Assets and initialize all screens

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

비공개 메소드들

메소드 설명
ShowError ( Exception e ) : bool

메소드 상세

BeginDraw() 보호된 메소드

protected BeginDraw ( ) : bool
리턴 bool

Draw() 보호된 메소드

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime GameTime Provides a snapshot of timing values.
리턴 void

EndDraw() 보호된 메소드

protected EndDraw ( ) : void
리턴 void

Initialize() 보호된 메소드

Initialize this Game through StateManager.
protected Initialize ( ) : void
리턴 void

LoadContent() 보호된 메소드

Load Game Assets and initialize all screens
protected LoadContent ( ) : void
리턴 void

PlequariusGame() 공개 메소드

public PlequariusGame ( ) : System
리턴 System

UnloadContent() 보호된 메소드

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
리턴 void

Update() 보호된 메소드

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime GameTime Provides a snapshot of timing values.
리턴 void