C# Class OpenSim.Tests.Common.Mock.MockInventoryService

Inheritance: IInventoryService
Exibir arquivo Open project: N3X15/VoxelSim

Public Methods

Method Description
AddFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool
AddItem ( OpenSim.Framework.InventoryItemBase item ) : bool
CreateUserInventory ( UUID userId ) : bool

OpenSim.Framework.Communications.IInterServiceInventoryServices

DeleteFolders ( UUID ownerID, List ids ) : bool
DeleteItems ( UUID ownerID, List itemIDs ) : bool
GetActiveGestures ( UUID userId ) : List

Returns a list of all the active gestures in a user's inventory.

GetAssetPermissions ( UUID userID, UUID assetID ) : int
GetFolder ( OpenSim.Framework.InventoryFolderBase folder ) : OpenSim.Framework.InventoryFolderBase
GetFolderContent ( UUID userID, UUID folderID ) : OpenSim.Framework.InventoryCollection
GetFolderForType ( UUID userID, AssetType type ) : OpenSim.Framework.InventoryFolderBase
GetFolderItems ( UUID userID, UUID folderID ) : List
GetInventorySkeleton ( UUID userId ) : List

OpenSim.Framework.Communications.IInterServiceInventoryServices

GetItem ( OpenSim.Framework.InventoryItemBase item ) : OpenSim.Framework.InventoryItemBase
GetRootFolder ( UUID userID ) : OpenSim.Framework.InventoryFolderBase
GetUserInventory ( UUID userID ) : OpenSim.Framework.InventoryCollection
GetUserInventory ( UUID userID, OpenSim callback ) : void
HasInventoryForUser ( UUID userID ) : bool
MockInventoryService ( ) : System
MockInventoryService ( IConfigSource config ) : System
MoveFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool
MoveItems ( UUID ownerID, List items ) : bool
PurgeFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool
RequestRootFolder ( UUID userID ) : OpenSim.Framework.InventoryFolderBase
UpdateFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool
UpdateItem ( OpenSim.Framework.InventoryItemBase item ) : bool

Method Details

AddFolder() public method

public AddFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool
folder OpenSim.Framework.InventoryFolderBase
return bool

AddItem() public method

public AddItem ( OpenSim.Framework.InventoryItemBase item ) : bool
item OpenSim.Framework.InventoryItemBase
return bool

CreateUserInventory() public method

OpenSim.Framework.Communications.IInterServiceInventoryServices
public CreateUserInventory ( UUID userId ) : bool
userId UUID
return bool

DeleteFolders() public method

public DeleteFolders ( UUID ownerID, List ids ) : bool
ownerID UUID
ids List
return bool

DeleteItems() public method

public DeleteItems ( UUID ownerID, List itemIDs ) : bool
ownerID UUID
itemIDs List
return bool

GetActiveGestures() public method

Returns a list of all the active gestures in a user's inventory.
public GetActiveGestures ( UUID userId ) : List
userId UUID /// The of the user ///
return List

GetAssetPermissions() public method

public GetAssetPermissions ( UUID userID, UUID assetID ) : int
userID UUID
assetID UUID
return int

GetFolder() public method

public GetFolder ( OpenSim.Framework.InventoryFolderBase folder ) : OpenSim.Framework.InventoryFolderBase
folder OpenSim.Framework.InventoryFolderBase
return OpenSim.Framework.InventoryFolderBase

GetFolderContent() public method

public GetFolderContent ( UUID userID, UUID folderID ) : OpenSim.Framework.InventoryCollection
userID UUID
folderID UUID
return OpenSim.Framework.InventoryCollection

GetFolderForType() public method

public GetFolderForType ( UUID userID, AssetType type ) : OpenSim.Framework.InventoryFolderBase
userID UUID
type AssetType
return OpenSim.Framework.InventoryFolderBase

GetFolderItems() public method

public GetFolderItems ( UUID userID, UUID folderID ) : List
userID UUID
folderID UUID
return List

GetInventorySkeleton() public method

OpenSim.Framework.Communications.IInterServiceInventoryServices
public GetInventorySkeleton ( UUID userId ) : List
userId UUID
return List

GetItem() public method

public GetItem ( OpenSim.Framework.InventoryItemBase item ) : OpenSim.Framework.InventoryItemBase
item OpenSim.Framework.InventoryItemBase
return OpenSim.Framework.InventoryItemBase

GetRootFolder() public method

public GetRootFolder ( UUID userID ) : OpenSim.Framework.InventoryFolderBase
userID UUID
return OpenSim.Framework.InventoryFolderBase

GetUserInventory() public method

public GetUserInventory ( UUID userID ) : OpenSim.Framework.InventoryCollection
userID UUID
return OpenSim.Framework.InventoryCollection

GetUserInventory() public method

public GetUserInventory ( UUID userID, OpenSim callback ) : void
userID UUID
callback OpenSim
return void

HasInventoryForUser() public method

public HasInventoryForUser ( UUID userID ) : bool
userID UUID
return bool

MockInventoryService() public method

public MockInventoryService ( ) : System
return System

MockInventoryService() public method

public MockInventoryService ( IConfigSource config ) : System
config IConfigSource
return System

MoveFolder() public method

public MoveFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool
folder OpenSim.Framework.InventoryFolderBase
return bool

MoveItems() public method

public MoveItems ( UUID ownerID, List items ) : bool
ownerID UUID
items List
return bool

PurgeFolder() public method

public PurgeFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool
folder OpenSim.Framework.InventoryFolderBase
return bool

RequestRootFolder() public method

public RequestRootFolder ( UUID userID ) : OpenSim.Framework.InventoryFolderBase
userID UUID
return OpenSim.Framework.InventoryFolderBase

UpdateFolder() public method

public UpdateFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool
folder OpenSim.Framework.InventoryFolderBase
return bool

UpdateItem() public method

public UpdateItem ( OpenSim.Framework.InventoryItemBase item ) : bool
item OpenSim.Framework.InventoryItemBase
return bool