C# Class OpenSim.Tests.Common.Mock.MockInventoryService

Inheritance: IInventoryService
Afficher le fichier Open project: N3X15/VoxelSim

Méthodes publiques

Méthode Description
AddFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool
AddItem ( OpenSim.Framework.InventoryItemBase item ) : bool
CreateUserInventory ( UUID userId ) : bool

OpenSim.Framework.Communications.IInterServiceInventoryServices

DeleteFolders ( UUID ownerID, List ids ) : bool
DeleteItems ( UUID ownerID, List itemIDs ) : bool
GetActiveGestures ( UUID userId ) : List

Returns a list of all the active gestures in a user's inventory.

GetAssetPermissions ( UUID userID, UUID assetID ) : int
GetFolder ( OpenSim.Framework.InventoryFolderBase folder ) : OpenSim.Framework.InventoryFolderBase
GetFolderContent ( UUID userID, UUID folderID ) : OpenSim.Framework.InventoryCollection
GetFolderForType ( UUID userID, AssetType type ) : OpenSim.Framework.InventoryFolderBase
GetFolderItems ( UUID userID, UUID folderID ) : List
GetInventorySkeleton ( UUID userId ) : List

OpenSim.Framework.Communications.IInterServiceInventoryServices

GetItem ( OpenSim.Framework.InventoryItemBase item ) : OpenSim.Framework.InventoryItemBase
GetRootFolder ( UUID userID ) : OpenSim.Framework.InventoryFolderBase
GetUserInventory ( UUID userID ) : OpenSim.Framework.InventoryCollection
GetUserInventory ( UUID userID, OpenSim callback ) : void
HasInventoryForUser ( UUID userID ) : bool
MockInventoryService ( ) : System
MockInventoryService ( IConfigSource config ) : System
MoveFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool
MoveItems ( UUID ownerID, List items ) : bool
PurgeFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool
RequestRootFolder ( UUID userID ) : OpenSim.Framework.InventoryFolderBase
UpdateFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool
UpdateItem ( OpenSim.Framework.InventoryItemBase item ) : bool

Method Details

AddFolder() public méthode

public AddFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool
folder OpenSim.Framework.InventoryFolderBase
Résultat bool

AddItem() public méthode

public AddItem ( OpenSim.Framework.InventoryItemBase item ) : bool
item OpenSim.Framework.InventoryItemBase
Résultat bool

CreateUserInventory() public méthode

OpenSim.Framework.Communications.IInterServiceInventoryServices
public CreateUserInventory ( UUID userId ) : bool
userId UUID
Résultat bool

DeleteFolders() public méthode

public DeleteFolders ( UUID ownerID, List ids ) : bool
ownerID UUID
ids List
Résultat bool

DeleteItems() public méthode

public DeleteItems ( UUID ownerID, List itemIDs ) : bool
ownerID UUID
itemIDs List
Résultat bool

GetActiveGestures() public méthode

Returns a list of all the active gestures in a user's inventory.
public GetActiveGestures ( UUID userId ) : List
userId UUID /// The of the user ///
Résultat List

GetAssetPermissions() public méthode

public GetAssetPermissions ( UUID userID, UUID assetID ) : int
userID UUID
assetID UUID
Résultat int

GetFolder() public méthode

public GetFolder ( OpenSim.Framework.InventoryFolderBase folder ) : OpenSim.Framework.InventoryFolderBase
folder OpenSim.Framework.InventoryFolderBase
Résultat OpenSim.Framework.InventoryFolderBase

GetFolderContent() public méthode

public GetFolderContent ( UUID userID, UUID folderID ) : OpenSim.Framework.InventoryCollection
userID UUID
folderID UUID
Résultat OpenSim.Framework.InventoryCollection

GetFolderForType() public méthode

public GetFolderForType ( UUID userID, AssetType type ) : OpenSim.Framework.InventoryFolderBase
userID UUID
type AssetType
Résultat OpenSim.Framework.InventoryFolderBase

GetFolderItems() public méthode

public GetFolderItems ( UUID userID, UUID folderID ) : List
userID UUID
folderID UUID
Résultat List

GetInventorySkeleton() public méthode

OpenSim.Framework.Communications.IInterServiceInventoryServices
public GetInventorySkeleton ( UUID userId ) : List
userId UUID
Résultat List

GetItem() public méthode

public GetItem ( OpenSim.Framework.InventoryItemBase item ) : OpenSim.Framework.InventoryItemBase
item OpenSim.Framework.InventoryItemBase
Résultat OpenSim.Framework.InventoryItemBase

GetRootFolder() public méthode

public GetRootFolder ( UUID userID ) : OpenSim.Framework.InventoryFolderBase
userID UUID
Résultat OpenSim.Framework.InventoryFolderBase

GetUserInventory() public méthode

public GetUserInventory ( UUID userID ) : OpenSim.Framework.InventoryCollection
userID UUID
Résultat OpenSim.Framework.InventoryCollection

GetUserInventory() public méthode

public GetUserInventory ( UUID userID, OpenSim callback ) : void
userID UUID
callback OpenSim
Résultat void

HasInventoryForUser() public méthode

public HasInventoryForUser ( UUID userID ) : bool
userID UUID
Résultat bool

MockInventoryService() public méthode

public MockInventoryService ( ) : System
Résultat System

MockInventoryService() public méthode

public MockInventoryService ( IConfigSource config ) : System
config IConfigSource
Résultat System

MoveFolder() public méthode

public MoveFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool
folder OpenSim.Framework.InventoryFolderBase
Résultat bool

MoveItems() public méthode

public MoveItems ( UUID ownerID, List items ) : bool
ownerID UUID
items List
Résultat bool

PurgeFolder() public méthode

public PurgeFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool
folder OpenSim.Framework.InventoryFolderBase
Résultat bool

RequestRootFolder() public méthode

public RequestRootFolder ( UUID userID ) : OpenSim.Framework.InventoryFolderBase
userID UUID
Résultat OpenSim.Framework.InventoryFolderBase

UpdateFolder() public méthode

public UpdateFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool
folder OpenSim.Framework.InventoryFolderBase
Résultat bool

UpdateItem() public méthode

public UpdateItem ( OpenSim.Framework.InventoryItemBase item ) : bool
item OpenSim.Framework.InventoryItemBase
Résultat bool