C# 클래스 OpenSim.Tests.Common.Mock.MockInventoryService

상속: IInventoryService
파일 보기 프로젝트 열기: N3X15/VoxelSim

공개 메소드들

메소드 설명
AddFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool
AddItem ( OpenSim.Framework.InventoryItemBase item ) : bool
CreateUserInventory ( UUID userId ) : bool

OpenSim.Framework.Communications.IInterServiceInventoryServices

DeleteFolders ( UUID ownerID, List ids ) : bool
DeleteItems ( UUID ownerID, List itemIDs ) : bool
GetActiveGestures ( UUID userId ) : List

Returns a list of all the active gestures in a user's inventory.

GetAssetPermissions ( UUID userID, UUID assetID ) : int
GetFolder ( OpenSim.Framework.InventoryFolderBase folder ) : OpenSim.Framework.InventoryFolderBase
GetFolderContent ( UUID userID, UUID folderID ) : OpenSim.Framework.InventoryCollection
GetFolderForType ( UUID userID, AssetType type ) : OpenSim.Framework.InventoryFolderBase
GetFolderItems ( UUID userID, UUID folderID ) : List
GetInventorySkeleton ( UUID userId ) : List

OpenSim.Framework.Communications.IInterServiceInventoryServices

GetItem ( OpenSim.Framework.InventoryItemBase item ) : OpenSim.Framework.InventoryItemBase
GetRootFolder ( UUID userID ) : OpenSim.Framework.InventoryFolderBase
GetUserInventory ( UUID userID ) : OpenSim.Framework.InventoryCollection
GetUserInventory ( UUID userID, OpenSim callback ) : void
HasInventoryForUser ( UUID userID ) : bool
MockInventoryService ( ) : System
MockInventoryService ( IConfigSource config ) : System
MoveFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool
MoveItems ( UUID ownerID, List items ) : bool
PurgeFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool
RequestRootFolder ( UUID userID ) : OpenSim.Framework.InventoryFolderBase
UpdateFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool
UpdateItem ( OpenSim.Framework.InventoryItemBase item ) : bool

메소드 상세

AddFolder() 공개 메소드

public AddFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool
folder OpenSim.Framework.InventoryFolderBase
리턴 bool

AddItem() 공개 메소드

public AddItem ( OpenSim.Framework.InventoryItemBase item ) : bool
item OpenSim.Framework.InventoryItemBase
리턴 bool

CreateUserInventory() 공개 메소드

OpenSim.Framework.Communications.IInterServiceInventoryServices
public CreateUserInventory ( UUID userId ) : bool
userId UUID
리턴 bool

DeleteFolders() 공개 메소드

public DeleteFolders ( UUID ownerID, List ids ) : bool
ownerID UUID
ids List
리턴 bool

DeleteItems() 공개 메소드

public DeleteItems ( UUID ownerID, List itemIDs ) : bool
ownerID UUID
itemIDs List
리턴 bool

GetActiveGestures() 공개 메소드

Returns a list of all the active gestures in a user's inventory.
public GetActiveGestures ( UUID userId ) : List
userId UUID /// The of the user ///
리턴 List

GetAssetPermissions() 공개 메소드

public GetAssetPermissions ( UUID userID, UUID assetID ) : int
userID UUID
assetID UUID
리턴 int

GetFolder() 공개 메소드

public GetFolder ( OpenSim.Framework.InventoryFolderBase folder ) : OpenSim.Framework.InventoryFolderBase
folder OpenSim.Framework.InventoryFolderBase
리턴 OpenSim.Framework.InventoryFolderBase

GetFolderContent() 공개 메소드

public GetFolderContent ( UUID userID, UUID folderID ) : OpenSim.Framework.InventoryCollection
userID UUID
folderID UUID
리턴 OpenSim.Framework.InventoryCollection

GetFolderForType() 공개 메소드

public GetFolderForType ( UUID userID, AssetType type ) : OpenSim.Framework.InventoryFolderBase
userID UUID
type AssetType
리턴 OpenSim.Framework.InventoryFolderBase

GetFolderItems() 공개 메소드

public GetFolderItems ( UUID userID, UUID folderID ) : List
userID UUID
folderID UUID
리턴 List

GetInventorySkeleton() 공개 메소드

OpenSim.Framework.Communications.IInterServiceInventoryServices
public GetInventorySkeleton ( UUID userId ) : List
userId UUID
리턴 List

GetItem() 공개 메소드

public GetItem ( OpenSim.Framework.InventoryItemBase item ) : OpenSim.Framework.InventoryItemBase
item OpenSim.Framework.InventoryItemBase
리턴 OpenSim.Framework.InventoryItemBase

GetRootFolder() 공개 메소드

public GetRootFolder ( UUID userID ) : OpenSim.Framework.InventoryFolderBase
userID UUID
리턴 OpenSim.Framework.InventoryFolderBase

GetUserInventory() 공개 메소드

public GetUserInventory ( UUID userID ) : OpenSim.Framework.InventoryCollection
userID UUID
리턴 OpenSim.Framework.InventoryCollection

GetUserInventory() 공개 메소드

public GetUserInventory ( UUID userID, OpenSim callback ) : void
userID UUID
callback OpenSim
리턴 void

HasInventoryForUser() 공개 메소드

public HasInventoryForUser ( UUID userID ) : bool
userID UUID
리턴 bool

MockInventoryService() 공개 메소드

public MockInventoryService ( ) : System
리턴 System

MockInventoryService() 공개 메소드

public MockInventoryService ( IConfigSource config ) : System
config IConfigSource
리턴 System

MoveFolder() 공개 메소드

public MoveFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool
folder OpenSim.Framework.InventoryFolderBase
리턴 bool

MoveItems() 공개 메소드

public MoveItems ( UUID ownerID, List items ) : bool
ownerID UUID
items List
리턴 bool

PurgeFolder() 공개 메소드

public PurgeFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool
folder OpenSim.Framework.InventoryFolderBase
리턴 bool

RequestRootFolder() 공개 메소드

public RequestRootFolder ( UUID userID ) : OpenSim.Framework.InventoryFolderBase
userID UUID
리턴 OpenSim.Framework.InventoryFolderBase

UpdateFolder() 공개 메소드

public UpdateFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool
folder OpenSim.Framework.InventoryFolderBase
리턴 bool

UpdateItem() 공개 메소드

public UpdateItem ( OpenSim.Framework.InventoryItemBase item ) : bool
item OpenSim.Framework.InventoryItemBase
리턴 bool