메소드 | 설명 | |
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AddFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool | ||
AddItem ( OpenSim.Framework.InventoryItemBase item ) : bool | ||
CreateUserInventory ( UUID userId ) : bool |
OpenSim.Framework.Communications.IInterServiceInventoryServices
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DeleteFolders ( UUID ownerID, List |
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DeleteItems ( UUID ownerID, List |
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GetActiveGestures ( UUID userId ) : List |
Returns a list of all the active gestures in a user's inventory.
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GetAssetPermissions ( UUID userID, UUID assetID ) : int | ||
GetFolder ( OpenSim.Framework.InventoryFolderBase folder ) : OpenSim.Framework.InventoryFolderBase | ||
GetFolderContent ( UUID userID, UUID folderID ) : OpenSim.Framework.InventoryCollection | ||
GetFolderForType ( UUID userID, AssetType type ) : OpenSim.Framework.InventoryFolderBase | ||
GetFolderItems ( UUID userID, UUID folderID ) : List |
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GetInventorySkeleton ( UUID userId ) : List |
OpenSim.Framework.Communications.IInterServiceInventoryServices
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GetItem ( OpenSim.Framework.InventoryItemBase item ) : OpenSim.Framework.InventoryItemBase | ||
GetRootFolder ( UUID userID ) : OpenSim.Framework.InventoryFolderBase | ||
GetUserInventory ( UUID userID ) : OpenSim.Framework.InventoryCollection | ||
GetUserInventory ( UUID userID, OpenSim callback ) : void | ||
HasInventoryForUser ( UUID userID ) : bool | ||
MockInventoryService ( ) : System | ||
MockInventoryService ( IConfigSource config ) : System | ||
MoveFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool | ||
MoveItems ( UUID ownerID, List |
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PurgeFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool | ||
RequestRootFolder ( UUID userID ) : OpenSim.Framework.InventoryFolderBase | ||
UpdateFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool | ||
UpdateItem ( OpenSim.Framework.InventoryItemBase item ) : bool |
public AddFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool | ||
folder | OpenSim.Framework.InventoryFolderBase | |
리턴 | bool |
public AddItem ( OpenSim.Framework.InventoryItemBase item ) : bool | ||
item | OpenSim.Framework.InventoryItemBase | |
리턴 | bool |
public DeleteFolders ( UUID ownerID, List |
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ownerID | UUID | |
ids | List |
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리턴 | bool |
public DeleteItems ( UUID ownerID, List |
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ownerID | UUID | |
itemIDs | List |
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리턴 | bool |
public GetActiveGestures ( UUID userId ) : List |
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userId | UUID |
/// The |
리턴 | List |
public GetAssetPermissions ( UUID userID, UUID assetID ) : int | ||
userID | UUID | |
assetID | UUID | |
리턴 | int |
public GetFolder ( OpenSim.Framework.InventoryFolderBase folder ) : OpenSim.Framework.InventoryFolderBase | ||
folder | OpenSim.Framework.InventoryFolderBase | |
리턴 | OpenSim.Framework.InventoryFolderBase |
public GetFolderContent ( UUID userID, UUID folderID ) : OpenSim.Framework.InventoryCollection | ||
userID | UUID | |
folderID | UUID | |
리턴 | OpenSim.Framework.InventoryCollection |
public GetFolderForType ( UUID userID, AssetType type ) : OpenSim.Framework.InventoryFolderBase | ||
userID | UUID | |
type | AssetType | |
리턴 | OpenSim.Framework.InventoryFolderBase |
public GetFolderItems ( UUID userID, UUID folderID ) : List |
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userID | UUID | |
folderID | UUID | |
리턴 | List |
public GetInventorySkeleton ( UUID userId ) : List |
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userId | UUID | |
리턴 | List |
public GetItem ( OpenSim.Framework.InventoryItemBase item ) : OpenSim.Framework.InventoryItemBase | ||
item | OpenSim.Framework.InventoryItemBase | |
리턴 | OpenSim.Framework.InventoryItemBase |
public GetRootFolder ( UUID userID ) : OpenSim.Framework.InventoryFolderBase | ||
userID | UUID | |
리턴 | OpenSim.Framework.InventoryFolderBase |
public GetUserInventory ( UUID userID ) : OpenSim.Framework.InventoryCollection | ||
userID | UUID | |
리턴 | OpenSim.Framework.InventoryCollection |
public GetUserInventory ( UUID userID, OpenSim callback ) : void | ||
userID | UUID | |
callback | OpenSim | |
리턴 | void |
public MockInventoryService ( IConfigSource config ) : System | ||
config | IConfigSource | |
리턴 | System |
public MoveFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool | ||
folder | OpenSim.Framework.InventoryFolderBase | |
리턴 | bool |
public MoveItems ( UUID ownerID, List |
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ownerID | UUID | |
items | List |
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리턴 | bool |
public PurgeFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool | ||
folder | OpenSim.Framework.InventoryFolderBase | |
리턴 | bool |
public RequestRootFolder ( UUID userID ) : OpenSim.Framework.InventoryFolderBase | ||
userID | UUID | |
리턴 | OpenSim.Framework.InventoryFolderBase |
public UpdateFolder ( OpenSim.Framework.InventoryFolderBase folder ) : bool | ||
folder | OpenSim.Framework.InventoryFolderBase | |
리턴 | bool |
public UpdateItem ( OpenSim.Framework.InventoryItemBase item ) : bool | ||
item | OpenSim.Framework.InventoryItemBase | |
리턴 | bool |