Method | Description | |
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NukeLaunch ( Player firedBy, string name, |
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Render ( |
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Tick ( World world ) : void |
Method | Description | |
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Explode ( World world ) : void |
public NukeLaunch ( Player firedBy, string name, |
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firedBy | Player | |
name | string | |
weapon | ||
weaponPalette | string | |
upSequence | string | |
downSequence | string | |
launchPos | WPos | |
targetPos | WPos | |
velocity | WDist | |
delay | int | |
skipAscent | bool | |
flashType | string | |
return | System.Collections.Generic |
public Render ( |
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wr | ||
return | IEnumerable |