C# 클래스 OpenRA.Mods.Common.Effects.NukeLaunch

상속: IEffect
파일 보기 프로젝트 열기: OpenRA/OpenRA

공개 메소드들

메소드 설명
NukeLaunch ( Player firedBy, string name, WeaponInfo weapon, string weaponPalette, string upSequence, string downSequence, WPos launchPos, WPos targetPos, WDist velocity, int delay, bool skipAscent, string flashType ) : System.Collections.Generic
Render ( WorldRenderer wr ) : IEnumerable
Tick ( World world ) : void

비공개 메소드들

메소드 설명
Explode ( World world ) : void

메소드 상세

NukeLaunch() 공개 메소드

public NukeLaunch ( Player firedBy, string name, WeaponInfo weapon, string weaponPalette, string upSequence, string downSequence, WPos launchPos, WPos targetPos, WDist velocity, int delay, bool skipAscent, string flashType ) : System.Collections.Generic
firedBy Player
name string
weapon OpenRA.GameRules.WeaponInfo
weaponPalette string
upSequence string
downSequence string
launchPos WPos
targetPos WPos
velocity WDist
delay int
skipAscent bool
flashType string
리턴 System.Collections.Generic

Render() 공개 메소드

public Render ( WorldRenderer wr ) : IEnumerable
wr OpenRA.Graphics.WorldRenderer
리턴 IEnumerable

Tick() 공개 메소드

public Tick ( World world ) : void
world World
리턴 void