C# Class OpenRA.Mods.Common.Effects.NukeLaunch

Inheritance: IEffect
Afficher le fichier Open project: OpenRA/OpenRA

Méthodes publiques

Méthode Description
NukeLaunch ( Player firedBy, string name, WeaponInfo weapon, string weaponPalette, string upSequence, string downSequence, WPos launchPos, WPos targetPos, WDist velocity, int delay, bool skipAscent, string flashType ) : System.Collections.Generic
Render ( WorldRenderer wr ) : IEnumerable
Tick ( World world ) : void

Private Methods

Méthode Description
Explode ( World world ) : void

Method Details

NukeLaunch() public méthode

public NukeLaunch ( Player firedBy, string name, WeaponInfo weapon, string weaponPalette, string upSequence, string downSequence, WPos launchPos, WPos targetPos, WDist velocity, int delay, bool skipAscent, string flashType ) : System.Collections.Generic
firedBy Player
name string
weapon OpenRA.GameRules.WeaponInfo
weaponPalette string
upSequence string
downSequence string
launchPos WPos
targetPos WPos
velocity WDist
delay int
skipAscent bool
flashType string
Résultat System.Collections.Generic

Render() public méthode

public Render ( WorldRenderer wr ) : IEnumerable
wr OpenRA.Graphics.WorldRenderer
Résultat IEnumerable

Tick() public méthode

public Tick ( World world ) : void
world World
Résultat void