Method | Description | |
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AddWorkers ( ) : void | ||
Draw ( |
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DrawLoadingBar ( |
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MSChangeableBuilding ( String model, String texture, String effect, Vector3 position, float rotation, int row, int column, int height ) : System | ||
StartBuildProcess ( int number, |
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StartBuilding ( |
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Update ( |
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load ( |
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setBuildTime ( double d ) : void | ||
toString ( ) : string |
public Draw ( |
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gameTime | ||
return | void |
public DrawLoadingBar ( |
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gameTime | ||
return | void |
public MSChangeableBuilding ( String model, String texture, String effect, Vector3 position, float rotation, int row, int column, int height ) : System | ||
model | String | |
texture | String | |
effect | String | |
position | Vector3 | |
rotation | float | |
row | int | |
column | int | |
height | int | |
return | System |
public StartBuildProcess ( int number, |
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number | int | |
tile | ||
return | void |
public StartBuilding ( |
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gameTime | ||
return | void |
public Update ( |
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gameTime | ||
return | void |