C# Class MoodSwingGame.MSChangeableBuilding

Inheritance: MSBuilding
Show file Open project: verngutz/MoodSwing Class Usage Examples

Public Methods

Method Description
AddWorkers ( ) : void
Draw ( GameTime gameTime ) : void
DrawLoadingBar ( GameTime gameTime ) : void
MSChangeableBuilding ( String model, String texture, String effect, Vector3 position, float rotation, int row, int column, int height ) : System
StartBuildProcess ( int number, MS3DTile tile ) : void
StartBuilding ( GameTime gameTime ) : void
Update ( GameTime gameTime ) : void
load ( StreamReader sr ) : void
setBuildTime ( double d ) : void
toString ( ) : string

Method Details

AddWorkers() public method

public AddWorkers ( ) : void
return void

Draw() public method

public Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void

DrawLoadingBar() public method

public DrawLoadingBar ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void

MSChangeableBuilding() public method

public MSChangeableBuilding ( String model, String texture, String effect, Vector3 position, float rotation, int row, int column, int height ) : System
model String
texture String
effect String
position Vector3
rotation float
row int
column int
height int
return System

StartBuildProcess() public method

public StartBuildProcess ( int number, MS3DTile tile ) : void
number int
tile MS3DTile
return void

StartBuilding() public method

public StartBuilding ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void

Update() public method

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void

load() public method

public load ( StreamReader sr ) : void
sr System.IO.StreamReader
return void

setBuildTime() public method

public setBuildTime ( double d ) : void
d double
return void

toString() public method

public toString ( ) : string
return string