C# Class ME3Explorer.Unreal.Classes.StaticMeshCollectionActor

Exibir arquivo Open project: ME3Explorer/ME3Explorer

Public Properties

Property Type Description
CreationTime float
Entries List
Matrices List
MyIndex int
Props List
STMC List
Tag int
bCanStepUpOn bool
data byte[]
isEdited bool
pcc ME3Package

Public Methods

Method Description
ApplyRotation ( System.Vector3 v ) : void
ApplyTransform ( System.Matrix m ) : void
CreateModJobs ( ) : void
Export3DS ( lib3ds.Net.Lib3dsFile f ) : void
MatrixToBuff ( System.Matrix m ) : byte[]
Process3DClick ( System.Vector3 org, System.Vector3 dir, int &Idx ) : float
ProcessTreeClick ( int path, bool AutoFocus ) : void
ReadMatrices ( ) : void
ReadObjects ( ) : void
Render ( Device device ) : void
SaveChanges ( ) : void
SetSelection ( bool Selected ) : void
SetSelection ( bool Selected, int Idx ) : void
StaticMeshCollectionActor ( ME3Package Pcc, int Index ) : System
ToTree ( ) : TreeNode

Method Details

ApplyRotation() public method

public ApplyRotation ( System.Vector3 v ) : void
v System.Vector3
return void

ApplyTransform() public method

public ApplyTransform ( System.Matrix m ) : void
m System.Matrix
return void

CreateModJobs() public method

public CreateModJobs ( ) : void
return void

Export3DS() public method

public Export3DS ( lib3ds.Net.Lib3dsFile f ) : void
f lib3ds.Net.Lib3dsFile
return void

MatrixToBuff() public method

public MatrixToBuff ( System.Matrix m ) : byte[]
m System.Matrix
return byte[]

Process3DClick() public method

public Process3DClick ( System.Vector3 org, System.Vector3 dir, int &Idx ) : float
org System.Vector3
dir System.Vector3
Idx int
return float

ProcessTreeClick() public method

public ProcessTreeClick ( int path, bool AutoFocus ) : void
path int
AutoFocus bool
return void

ReadMatrices() public method

public ReadMatrices ( ) : void
return void

ReadObjects() public method

public ReadObjects ( ) : void
return void

Render() public method

public Render ( Device device ) : void
device Device
return void

SaveChanges() public method

public SaveChanges ( ) : void
return void

SetSelection() public method

public SetSelection ( bool Selected ) : void
Selected bool
return void

SetSelection() public method

public SetSelection ( bool Selected, int Idx ) : void
Selected bool
Idx int
return void

StaticMeshCollectionActor() public method

public StaticMeshCollectionActor ( ME3Package Pcc, int Index ) : System
Pcc ME3Package
Index int
return System

ToTree() public method

public ToTree ( ) : TreeNode
return System.Windows.Forms.TreeNode

Property Details

CreationTime public_oe property

public float CreationTime
return float

Entries public_oe property

public List Entries
return List

Matrices public_oe property

public List Matrices
return List

MyIndex public_oe property

public int MyIndex
return int

Props public_oe property

public List Props
return List

STMC public_oe property

public List STMC
return List

Tag public_oe property

public int Tag
return int

bCanStepUpOn public_oe property

public bool bCanStepUpOn
return bool

data public_oe property

public byte[] data
return byte[]

isEdited public_oe property

public bool isEdited
return bool

pcc public_oe property

public ME3Package pcc
return ME3Package