C# Class ME3Explorer.Unreal.Classes.StaticMeshCollectionActor

Show file Open project: ME3Explorer/ME3Explorer

Public Properties

Property Type Description
CreationTime float
Entries List
Matrices List
MyIndex int
Props List
STMC List
Tag int
bCanStepUpOn bool
data byte[]
isEdited bool
pcc ME3Package

Public Methods

Method Description
ApplyRotation ( System.Vector3 v ) : void
ApplyTransform ( System.Matrix m ) : void
CreateModJobs ( ) : void
Export3DS ( lib3ds.Net.Lib3dsFile f ) : void
MatrixToBuff ( System.Matrix m ) : byte[]
Process3DClick ( System.Vector3 org, System.Vector3 dir, int &Idx ) : float
ProcessTreeClick ( int path, bool AutoFocus ) : void
ReadMatrices ( ) : void
ReadObjects ( ) : void
Render ( Device device ) : void
SaveChanges ( ) : void
SetSelection ( bool Selected ) : void
SetSelection ( bool Selected, int Idx ) : void
StaticMeshCollectionActor ( ME3Package Pcc, int Index ) : System
ToTree ( ) : TreeNode

Method Details

ApplyRotation() public method

public ApplyRotation ( System.Vector3 v ) : void
v System.Vector3
return void

ApplyTransform() public method

public ApplyTransform ( System.Matrix m ) : void
m System.Matrix
return void

CreateModJobs() public method

public CreateModJobs ( ) : void
return void

Export3DS() public method

public Export3DS ( lib3ds.Net.Lib3dsFile f ) : void
f lib3ds.Net.Lib3dsFile
return void

MatrixToBuff() public method

public MatrixToBuff ( System.Matrix m ) : byte[]
m System.Matrix
return byte[]

Process3DClick() public method

public Process3DClick ( System.Vector3 org, System.Vector3 dir, int &Idx ) : float
org System.Vector3
dir System.Vector3
Idx int
return float

ProcessTreeClick() public method

public ProcessTreeClick ( int path, bool AutoFocus ) : void
path int
AutoFocus bool
return void

ReadMatrices() public method

public ReadMatrices ( ) : void
return void

ReadObjects() public method

public ReadObjects ( ) : void
return void

Render() public method

public Render ( Device device ) : void
device Device
return void

SaveChanges() public method

public SaveChanges ( ) : void
return void

SetSelection() public method

public SetSelection ( bool Selected ) : void
Selected bool
return void

SetSelection() public method

public SetSelection ( bool Selected, int Idx ) : void
Selected bool
Idx int
return void

StaticMeshCollectionActor() public method

public StaticMeshCollectionActor ( ME3Package Pcc, int Index ) : System
Pcc ME3Package
Index int
return System

ToTree() public method

public ToTree ( ) : TreeNode
return System.Windows.Forms.TreeNode

Property Details

CreationTime public property

public float CreationTime
return float

Entries public property

public List Entries
return List

Matrices public property

public List Matrices
return List

MyIndex public property

public int MyIndex
return int

Props public property

public List Props
return List

STMC public property

public List STMC
return List

Tag public property

public int Tag
return int

bCanStepUpOn public property

public bool bCanStepUpOn
return bool

data public property

public byte[] data
return byte[]

isEdited public property

public bool isEdited
return bool

pcc public property

public ME3Package pcc
return ME3Package