C# Class ME3Explorer.Unreal.Classes.SplineActor

Exibir arquivo Open project: ME3Explorer/ME3Explorer Class Usage Examples

Public Properties

Property Type Description
Connections byte[]
MyIndex int
Physics int
Props List
Rotator System.Vector3
Tag int
UniqueTag int
bDisableDestination bool
bEdShouldSnap bool
data byte[]
from List
fromIdx List
isEdited bool
isSelected bool
location System.Vector3
pcc ME3Package
points CustomVertex.PositionColored[]
points_sel CustomVertex.PositionColored[]
to System.Vector3
toIdx int

Public Methods

Method Description
ApplyTransform ( System.Matrix m, List others ) : void
CreateModJobs ( ) : void
GetArrayContent ( byte raw ) : byte[]
GetLocation ( ME3Package Pcc, int Index ) : System.Vector3
IsEqual ( System.Vector3 v1, System.Vector3 v2 ) : bool
ProcessConnections ( ) : void
ProcessTreeClick ( int path, bool AutoFocus ) : void
Render ( Device device ) : void
SaveChanges ( ) : void
SetSelection ( bool Selected ) : void
SplineActor ( ME3Package Pcc, int Index ) : System
ToTree ( ) : TreeNode
Vector3ToBuff ( System.Vector3 v ) : byte[]

Method Details

ApplyTransform() public method

public ApplyTransform ( System.Matrix m, List others ) : void
m System.Matrix
others List
return void

CreateModJobs() public method

public CreateModJobs ( ) : void
return void

GetArrayContent() public method

public GetArrayContent ( byte raw ) : byte[]
raw byte
return byte[]

GetLocation() public static method

public static GetLocation ( ME3Package Pcc, int Index ) : System.Vector3
Pcc ME3Package
Index int
return System.Vector3

IsEqual() public method

public IsEqual ( System.Vector3 v1, System.Vector3 v2 ) : bool
v1 System.Vector3
v2 System.Vector3
return bool

ProcessConnections() public method

public ProcessConnections ( ) : void
return void

ProcessTreeClick() public method

public ProcessTreeClick ( int path, bool AutoFocus ) : void
path int
AutoFocus bool
return void

Render() public method

public Render ( Device device ) : void
device Device
return void

SaveChanges() public method

public SaveChanges ( ) : void
return void

SetSelection() public method

public SetSelection ( bool Selected ) : void
Selected bool
return void

SplineActor() public method

public SplineActor ( ME3Package Pcc, int Index ) : System
Pcc ME3Package
Index int
return System

ToTree() public method

public ToTree ( ) : TreeNode
return System.Windows.Forms.TreeNode

Vector3ToBuff() public method

public Vector3ToBuff ( System.Vector3 v ) : byte[]
v System.Vector3
return byte[]

Property Details

Connections public_oe property

public byte[] Connections
return byte[]

MyIndex public_oe property

public int MyIndex
return int

Physics public_oe property

public int Physics
return int

Props public_oe property

public List Props
return List

Rotator public_oe property

public Vector3,System Rotator
return System.Vector3

Tag public_oe property

public int Tag
return int

UniqueTag public_oe property

public int UniqueTag
return int

bDisableDestination public_oe property

public bool bDisableDestination
return bool

bEdShouldSnap public_oe property

public bool bEdShouldSnap
return bool

data public_oe property

public byte[] data
return byte[]

from public_oe property

public List from
return List

fromIdx public_oe property

public List fromIdx
return List

isEdited public_oe property

public bool isEdited
return bool

isSelected public_oe property

public bool isSelected
return bool

location public_oe property

public Vector3,System location
return System.Vector3

pcc public_oe property

public ME3Package pcc
return ME3Package

points public_oe property

public CustomVertex.PositionColored[] points
return CustomVertex.PositionColored[]

points_sel public_oe property

public CustomVertex.PositionColored[] points_sel
return CustomVertex.PositionColored[]

to public_oe property

public Vector3,System to
return System.Vector3

toIdx public_oe property

public int toIdx
return int