C# Class ME3Explorer.Unreal.Classes.SplineActor

Show file Open project: ME3Explorer/ME3Explorer Class Usage Examples

Public Properties

Property Type Description
Connections byte[]
MyIndex int
Physics int
Props List
Rotator System.Vector3
Tag int
UniqueTag int
bDisableDestination bool
bEdShouldSnap bool
data byte[]
from List
fromIdx List
isEdited bool
isSelected bool
location System.Vector3
pcc ME3Package
points CustomVertex.PositionColored[]
points_sel CustomVertex.PositionColored[]
to System.Vector3
toIdx int

Public Methods

Method Description
ApplyTransform ( System.Matrix m, List others ) : void
CreateModJobs ( ) : void
GetArrayContent ( byte raw ) : byte[]
GetLocation ( ME3Package Pcc, int Index ) : System.Vector3
IsEqual ( System.Vector3 v1, System.Vector3 v2 ) : bool
ProcessConnections ( ) : void
ProcessTreeClick ( int path, bool AutoFocus ) : void
Render ( Device device ) : void
SaveChanges ( ) : void
SetSelection ( bool Selected ) : void
SplineActor ( ME3Package Pcc, int Index ) : System
ToTree ( ) : TreeNode
Vector3ToBuff ( System.Vector3 v ) : byte[]

Method Details

ApplyTransform() public method

public ApplyTransform ( System.Matrix m, List others ) : void
m System.Matrix
others List
return void

CreateModJobs() public method

public CreateModJobs ( ) : void
return void

GetArrayContent() public method

public GetArrayContent ( byte raw ) : byte[]
raw byte
return byte[]

GetLocation() public static method

public static GetLocation ( ME3Package Pcc, int Index ) : System.Vector3
Pcc ME3Package
Index int
return System.Vector3

IsEqual() public method

public IsEqual ( System.Vector3 v1, System.Vector3 v2 ) : bool
v1 System.Vector3
v2 System.Vector3
return bool

ProcessConnections() public method

public ProcessConnections ( ) : void
return void

ProcessTreeClick() public method

public ProcessTreeClick ( int path, bool AutoFocus ) : void
path int
AutoFocus bool
return void

Render() public method

public Render ( Device device ) : void
device Device
return void

SaveChanges() public method

public SaveChanges ( ) : void
return void

SetSelection() public method

public SetSelection ( bool Selected ) : void
Selected bool
return void

SplineActor() public method

public SplineActor ( ME3Package Pcc, int Index ) : System
Pcc ME3Package
Index int
return System

ToTree() public method

public ToTree ( ) : TreeNode
return System.Windows.Forms.TreeNode

Vector3ToBuff() public method

public Vector3ToBuff ( System.Vector3 v ) : byte[]
v System.Vector3
return byte[]

Property Details

Connections public property

public byte[] Connections
return byte[]

MyIndex public property

public int MyIndex
return int

Physics public property

public int Physics
return int

Props public property

public List Props
return List

Rotator public property

public Vector3,System Rotator
return System.Vector3

Tag public property

public int Tag
return int

UniqueTag public property

public int UniqueTag
return int

bDisableDestination public property

public bool bDisableDestination
return bool

bEdShouldSnap public property

public bool bEdShouldSnap
return bool

data public property

public byte[] data
return byte[]

from public property

public List from
return List

fromIdx public property

public List fromIdx
return List

isEdited public property

public bool isEdited
return bool

isSelected public property

public bool isSelected
return bool

location public property

public Vector3,System location
return System.Vector3

pcc public property

public ME3Package pcc
return ME3Package

points public property

public CustomVertex.PositionColored[] points
return CustomVertex.PositionColored[]

points_sel public property

public CustomVertex.PositionColored[] points_sel
return CustomVertex.PositionColored[]

to public property

public Vector3,System to
return System.Vector3

toIdx public property

public int toIdx
return int